An ideal Internet requires a player-first mindset grounded in an anonymous foundation with active participation in the identification and profitability of player data.
The Internet is currently under construction, and with it comes shifting dynamics of ownership, authority, and experience.
To simplify, the internet's experience today is finding a destination, a website, and signing up. The user performs operations that add to the sum of data collected for that website account.
Although this form of data ownership has long dominated the internet, a new form of sovereign right has begun emerging due to crypto technologies. The formidable first example, Bitcoin, is a network, blockchain, and decentralized application for transferring wealth across the internet without permission. Bitcoin is internet value, an online protocol of wealth, and an accounting ledger of immutable monetary transactions with a verifiable history.
This phase change has enabled a large collective of people to work toward a somewhat common goal of decentralized and permissionless internet; the ideology is known now as web3.
It allows a massive history of transactions recorded and presented as an active global state, a permissionless but now expensive immutable ledger.
Although seemingly irrelevant, web3 has the potential to completely renovate the experience of being online, to arrive at a new destination where the starting point is not the beginning but the next stop in a continuous journey.
At length, The Great Online Game is the perception of the Internet as a massive online gamespace. That is not to say google search becomes Tetris; that an unknown author is leveling up through writing this piece. Are you playing? Identity as a representation of self allows for the sum of data that references an individual to be considered an identified object; to the game, this object is a player, avatar, character, or puppet. When removing the notion of this game as VR, 3D, or even graphically relevant, it can be left plainly explained as a text-based MMORPG. The Internet as a pseudo-MMORPG where our character is an Account, Profile, User, or otherwise identifiable endpoint of newly created actions.
In real life, the collection of data processes that comprises your American online/offline identity is known as REAL ID. In Ethereum, the collection of data tied to an individual Account is called the soul, whose endpoint is an ethereum address. New web enables a sovereign superpower, the ability to not be erased. That is it. If your google account is a game character- A game character that the player and host control. An ideal account as it relates to web3, the online game, or Ethereum- A game character that the player controls.
Today: A text-based gamification of self-perception on the internet, working remotely.
Tomorrow: Performing real-world action through game interfaces, i.e. trading stock.
Decade: Experience the internet in 3D, join a group with more resources than a company.
Century: Visualize the Online in the Offline world, augmentation without limitation.
The surface level of app internals can be seen through a variety of lenses- Most recognizably is a separation between frontend and backend.
Another possible separation is data and service.
A common dependency of service is online and offline; chrome provides an offline game service at chrome://dino/
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The current toggle of data connectivity separates online “cloud data” and offline “local data.”
Further curation of sufficiently decentralized datastates could reduce private database loads, most notably, the currently understood Account and Identity tables. Losing these tables could have adverse side effects for private companies, such as lost earnings on user data and incomplete identification profiles. Alternatively, a massive potential for new players to reshape the perceivably broken space.
What is a datastate? I’m referring to the active state of recognizable and sufficiently-decentralized blockchains: crypto, blockchain, protocol, the current state, transaction history, content, and identity pointers. Made simple, sharing a Facebook profile with other platforms and services sounds fine; this makes Facebook whatever anyone wants. It is relegating the responsibility of identity repository from private company to public service. Preloaded data is what sits behind the unlocking door of interoperability. It is account, inventory, storage, information, history, identity, and anything it could be. The result is new, the app is unique, and the data of old are left to be mined.
Identification is the continuing process of completely assembling all data related to identity. As the internet exists beyond the borders of individual government, identification of any national citizen cannot be enforced outside of those services like ISP, IP, Account, and History.
Anonymity and non-personalization do not always create an ideal experience. Nor does the absence of regulation and elected governance.
Functional Online Identity Domains: |
Anticipated User Identity Services: |
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- Social |
- Reputation |
This article is an opinionated multi-perspective objectification of Online Identity; the outcome is not a new application; it remaps the original online computing experience with now-future possibilities.
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