An attempt to outline and describe the requirements of consideration as The Oasis.
https://www.youtube.com/watch?v=cISYzA36-ZY
Bored Ape as PFP meta membership
NFT of pfp-avatar cards used as a wealth gate and private membership to a simplistic web game with a grandiose vision imagined upon it.
NFT as every item wall art
NFT as the premise of creating a decentralized item ecosystem out of wall art of marble floor statues.
Minecraft Sandbox
This is actually really cool, but it’s limited and resource-intensive on my computer.
VR Virtual Blob Worlds
I actually still haven’t used VR and to share with friends is too expensive for a white guy.
Metaverse worlds
An infinite expanse of land with repeat buildings and unused houses.
https://www.youtube.com/watch?v=rjLVCpE3kuw
Let’s be real for a second.
RP1 is a book and movie. It’s not a game and it’s not entirely novel.
The Oasis is a mixed bag of graphics, community, and purpose.
Assimilation of Internet cultures and peoples.
I believe the first place to be created in The Oasis is the community square.
I believe it’s created on the web as point and click, not headset and immerse.
I continue to favor the version of meta where the roots are grounded in an easily accessible web game.
I prefer a point-and-click walk.
One thing you will notice as a common trend in metaverse gaming is the integration with NFT ecosystems. I do believe this is valid; short-sighted and narrow.
What I mean by that is yes, there is a place for items to be stored on-chain and accessible by outside games with ease. I would store a party hat, zamorak armor, or a collectible item.
I wouldn’t make every item collectible. And I wouldn’t base my game around only NFT items.
Great question.
I think if we look at The Oasis, not just as an item economy, but the go-to place for internet exploration and socialization… where any item can be bought through the game.
Your food can be ordered through the game.
Purchase and view a REAL bracelet through a store built in the #art server.
And yes, NFT items.
Can a player design a custom item and display it in their garage?
Do players have a chance for their items to be included in the official economy?
Can their friends and them choose to play with their own items instead?
-- (group combat, no-world combat) --
Who chooses what items are entered into the official economy?
Artifact as an interoperable Internet Item.
Artifact→ $artifact is an overpowered item that gives any player an unfair advantage at an unfair competition.
Recognize an external item in your game with custom abilities.
Submit custom graphic representations of the item in different verses.
Allow blockchain interoperability & burning from an original chain to new that is officially recognized.
The purpose of items in the game is not to sell you a $5,000 shirt.
I would still let you buy a $5,000 shirt that didn’t even have combat advantage.
Readyplayer1 not only recognizes the importance of game schools as accessible but also a unique adult ecosystem.
<18?
18?
How much oversight should parents have to the life of their child in the game?
I am in favor of allowing parents to view reports on a child's account.
And for a parent account required to create a child account.
How accessible should the child game be to adults?
I believe interaction is limited to areas such as the community square.
Extended communities.
Who sets the curriculum?
Although I enjoy the idea of creating new visual experiences for basic and advanced subjects such as blueprint reading or drafting and design.
I favor an approach that makes use of existing online learning platforms as strung together in a never existed XP-based leveling GUI.
How big is the world your school is built in?
I believe such a place is pointless to build if the requirements to enter are limited by priced-out-user hardware.
Do you consider schools without the cost of a building involved? While it is incredible to imagine a school where more students are able to be handled by a single teacher because of automation.
Most would not typically think that huge numbers of schools are community centers and shelters of food and compassion.
What would you replace?
A guild allows a curriculum to be set by a large or small number of experienced professionals in any field or niche or artistic and professional direction.
Where players go to fight to the death.
I am going to use The Wilderness from RuneScape as my base.
I believe in a small, purpose-based main game map.
Unfortunately, this means quests would be boring.
Fortunately, I’m imagining an extendable game with portals.
If anyone can create items, how battle?
An official item/xp economy based on external quests and land.
The inability to combat when using unofficial item/xp economy.
Can I be killed anywhere?
No, that’s why The Wild as a player-killing combat area exists.
Yes, because of artifacts that are extremely rare.
Cuz wall st is unfair can’t PK w/ ultra-rare artifacts at the exchange.
If you want a game that represents life and also builds an NFT economy…
Prepare to die and have your shit taken by the FTP poor kid.
Call that Free-To-Win.
Different item economies mean I can build around MMORPG sword fighting with magic and your friends can build around the (point-and-click) shooter.
While this might sound lame because it’s not FPS…
That comes later in an indie game engine instead of visual web experience.
Turn out you can’t just remake Runescape and think people like it :o.
Allowing players to vote and suggest a direction for the overall game.
This is socialization and expression.
Simpler SIMS with many players and no lag.
{
'Friend clubs',
'Capitalistic organizations',
'Educational institutions',
'Private experience-based guilds',
}
Want to join a club?
Beat this “DOOM” demo they built.
A recognized membership built on extendable infrastructure.
Game club membership → private site → exclusive discord → private social content.
The point of The Oasis is that it’s the internet, not a game.
It’s the internet as a game.
Did you notice?
It’s god damn near impossible.
How can I stare at the screen and not have to move or pay attention but still use the game?
“reality still the best place for food or smthn like that”
Yeah, it sucks. If I can’t afford to play it and it’s boring without money… guess what?
I’ll make my own.
World of Warcraft → RuneScape.
Minecraft → Habbo.
This is a huge problem when anyone can make items.
I’m going to let you build an item in your apartment and share (trade) with your friends for theirs.
Official items will have some cool awareness features.
When you join the game world your items are viewable but not useable (no fake swords).
Players can’t make their own cataclyst bomb to kill every player in The Wild, given as an ultra-rare reward for students completing online classes.
But their friends can use the fork of the economy they made including another one.
Essentially lets companies be created around producing items and businesses.
I don’t really want the game to choose all items anymore.
I think players should be able to submit their own creations to be voted in officially.
Sorry, we made a mistake on this item.
This should be a creatable extension such as has been done with Twitter to stop noobs.
This is easier because the ecosystem will eventually be based around a (non-gaming company) abstract and extendable verified Online Identity.
If you put resources in the wild how do you handle auto botting?
How does land generate or remain static?
In the game, this increases the quality of the player base.
It is also annoying and over-reaching for a game company to request.
I would build an Online Identity company that includes a verifiable identity profile that can be reused or masked depending on the situation.
That Online Identity company would provide The Oasis as a separate segmented product.
The entire organization and account economy would at the least need to be pivoting towards a self-sovereign (non-company-operated) identity and account system.
To modernize this, should google shut down every account in Russia?
If a game decides to allow players to vote fairly on core decisions then it is reasonable to assume that competing games or user networks may try to malevolently target the voting system to make bad decisions.
Identity Verification will reduce the bot attack surface of this, though as an inherent part of the ecosystem there is not much else that can be done.
Suggest your friends to join and vote to remove the malevolent feature.
I would have the board choose the new CEO, even if it was the same one.
Other restrictions apply.
I don’t know them, but this sounds pretty cool.
I am writing this because I cannot build or operate this project myself.
I am publishing because that is the spirit fostered by Parzival and the purpose of RP1.
y!
.
https://www.youtube.com/watch?v=fu0scA8kqHQ
If you didn’t watch till the end, skip to 3:54. The person being looked at, it’s you.
Are you a dedicated investor hoping to give me money to create this?
I would be happy to share my personal direction as I aim to solo develop a demo.
And also to take your money, I would be happy.
As an open-source and contributable product, included in a larger, more extensive product suite.
A social game roadmap for my fictional product suite.
As an open-source and contributable product suite, based on external to gated data revenue models.
Centralized distribution of decentralized technologies in a single product suite.
Since this is open source you can use my ideas but plz use my words also if you’re like Alex Paden made that word then it would be cool.