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TON Game ‘BANANA’ Hits 1M Users In 72 Hoursby@chainwire
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TON Game ‘BANANA’ Hits 1M Users In 72 Hours

by ChainwireJuly 30th, 2024
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‘BANANA’, an idle game within the TON ecosystem hit one million users in under 72 hours. The title boasts a total of 2.9 million in-game tasks completed by players, with 580,000 total social accounts connected to BANANA. The game is powered by CARV, a modular data layer for gaming and AI.
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SANTA CLARA, CA, July 30th, 2024/Chainwire/--‘BANANA’, an idle game within the TON ecosystem hit one million users in under 72 hours. With activation from some of the biggest players from TON, BANANA positions itself as a catalyst for mass adoption of Web3 gaming and increased user acquisition into the TON ecosystem.


With rapid adoption among both Web2 and Web3 gamers, the title boasts a total of 2.9 million in-game tasks completed by players, with 580,000 total social accounts connected to BANANA.


Powered by CARV, a modular data layer for gaming and AI, BANANA invites players into a world where they collect a wide array of Bananas, each with unique attributes and rarities.


Clicking on Bananas rewards players with points (PEELs), which are transferable to USDT. Players can trade these Bananas for various rewards, including points and cash, ensuring engagement.


The launch of BANANA introduces a core pillar to CARV’s overall business strategy, alongside its established data infrastructure and flagship gaming platforms, bringing first party game development and adtech as key areas of its innovation.


“We have observed a rapid accumulation of users within the TON ecosystem,” said Leo Li, CGO of CARV.

“Through BANANA, we aim to reach a broader demographic, accumulate valuable user data for CARV Protocol, and empower these users with data sovereignty, allowing them to partake in the value generated by their data. BANANA is just one of the many games that CARV will collaborate on to launch exclusively within the TON ecosystem in the near future.”


Key features of BANANA include daily Banana rewards, varying PEEL rewards based on Banana rarity, and opportunities for additional Bananas through tasks such as binding CARV ID, social media interactions, and referrals.


Bananas can be sold to earn USDT and Peels, fetching different prices for differing levels of rarity, with the most limited Banana Matrixnana can be sold for 500 USDT.


Moreover, players who bind and mint their CARV ID can leverage their in-game achievements for tangible rewards.

To play BANANA and begin earning, users can visit here.

About ‘BANANA’

BANANA is a TON-based idle game powered by CARV. Dive into a world of extraordinary Bananas, where every day brings new and thrilling discoveries. Collect an array of distinctive Bananas, ranging from glittering golden, to unique holographic varieties. Engage daily in this fruity treasure hunt, as users press their luck for a chance at earning the rarest Bananas. With engaging gameplay and endless variety, BANANA offers a novel, entertaining experience for all players.

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About CARV

CARV Protocol is a modular data layer that facilitates data exchange and value distribution across the gaming and AI sectors. It encompasses end-to-end data flow processes, including data verification, identity authentication, storage, processing, model training, and value distribution.


With CARV Protocol, every individual can now own, control, verify, and monetize their data, revolutionizing how data is used and shared, by ensuring privacy, ownership, and control are firmly in the hands of individuals, pioneering a future where data generates value for all.

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COO

Victor Yu

[email protected]

This story was distributed as a release by Chainwire under HackerNoon’s Business Blogging Program. Learn more about the program here.