Game devs, assemble! The winners of the Unity Writing Contest by Tatum Games and HackerNoon are announced. First, a brief overview of the contest. We published 61 stories during the contest generating 125k reads and 14 days of reading time. We thank Tatum Games, all the participants and our readers in making this contest a success! Y’all are winners 💚
As we know, the contest had 3 rounds. Every month, we announced the finalists for each round and asked our community to comment which stories they liked. Our editors read your comments and voted for the stories they liked the best. Here are the finalists and winners for each round:
Here’s the list of top 10 finalists:
And the winner of the first round is
In the past, games were often static experiences that offered limited replayability. However, with live operations, developers can adapt and respond to player expectations in real-time. By actively listening to the community and analyzing player data, developers can identify pain points, introduce new features, and fine-tune the gameplay experience. The result? A game that stays relevant and keeps players coming back for more.
Congratulations,@dylanmich! You have won $1000.
First, let’s have a look at the finalists:
Getting Started With Presence Platform Interaction SDK: Hand Tracking by @shiaart
Building An Oculus Quest 2 Compatible Game With Unity: A Beginner's Guide by @shiaart
10 Lessons From 10 Years Of Designing, Creating and Marketing Mobile Games by @0xjack
Unity Realtime Multiplayer, Part 1: Networking Basics by @dmitrii
Level Design in Unity: From Concept to Playable Environments by @davidmustard
Exploring Unity DOTS and ECS: Is it a Game Changer? by @deniskondratev
7 Unity Engine Games With Impressive Sales From Game Analytics by @oliveremeka
And the clear winner with the highest number of editorial and community votes is
Network technologies aren't isolated from the physical world and are subject to several physical limitations: bandwidth, latency, connection reliability — all of these factors are important to consider when developing networked games.
Understanding these basic principles and constraints will help you better evaluate the possible solutions and strategies required for the successful network integration of your games.
Well-deserved,@dmitrii! You have won $1000!
Here are the top 10 finalists of the third and final round:
Drum roll for the third and final winner of the contest:
Game analytics has become widely established to great benefits, but as with any new technology, a number of other effects have come out of the technology which may not have been what it was originally intended for.
Yay, @oliveremeka! You’ve bagged $1000.
Congratulations to all the winners! We will contact y’all via email to share the next steps. Visit contests.hackernoon.com to learn more about running and upcoming contests.
MIKROS is a SaaS product that enrolls game developers in an information-sharing ecosystem, also known as data pooling, that helps identify better insights about user behavior, including user spending habits. Power Your Game With MIKROS.
The HackerNoon writing contests primarily aim to celebrate quality content and recruit educational stories for our community. We congratulate all the finalists. However, the Editorial team can ban a writer and/or disqualify a story if we find any misconduct like plagiarism, copyright infringement, or disinformation.