HackerNoon Mobile

Better reading experience on the app
From Hypercasual to Hybrid Casual: Analysis of Monetization Solutions for Idle Gamesby@nekrasov
591 reads

From Hypercasual to Hybrid Casual: Analysis of Monetization Solutions for Idle Games

tldt arrow
EN
Read on Terminal Reader
Read this story w/o Javascript

Too Long; Didn't Read

Monetizing hypercasual idle games involves strategies like integrating subscriptions into gameplay, offering in-game purchases for customization and progression, and using limited-time offers. "Airplane Crash Madness" implemented a subscription model for premium players, sold in-game gold for upgrades and levels, and directly sold vehicle packs. Income breakdown: Subscription (34%), Upgrades (20%), Disable Ads (17.1%), Planes Pack (8.8%), Time-Limited Offers (16.8%). Transitioning from hyper-casual to hybrid casual requires optimizing ad placements, focusing on top-selling items, and refining design for effective monetization.
featured image - From Hypercasual to Hybrid Casual: Analysis of Monetization Solutions for Idle Games
Idle games via HackerNoon AI Image Generator
Funtomass Games HackerNoon profile picture

@nekrasov

Funtomass Games


Credibility

react to story with heart

RELATED STORIES

L O A D I N G
. . . comments & more!