Unity Realtime Multiplayer, Part 8: Exploring Ready-Made Networking Solutionsby@dmitrii
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Unity Realtime Multiplayer, Part 8: Exploring Ready-Made Networking Solutions

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In multiplayer games, clients need to be synced. Let's look at some ready-made networking solutions for all sorts of use cases.
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@dmitrii

Dmitrii Ivashchenko

Crafting mobile games and robust backend systems for over a decade


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