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Unity Realtime Multiplayer, Part 8: Exploring Ready-Made Networking Solutionsby@dmitrii
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5,544 reads

Unity Realtime Multiplayer, Part 8: Exploring Ready-Made Networking Solutions

by Dmitrii IvashchenkoAugust 31st, 2023
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In multiplayer games, clients need to be synced. Let's look at some ready-made networking solutions for all sorts of use cases.
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Dmitrii Ivashchenko

Dmitrii Ivashchenko

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Dmitrii Ivashchenko@dmitrii

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