Too Long; Didn't Read
Immortals: Fenix Rising suffers from the same problem that open-world games have been dealing with for the last few years, the need to force you to explore the world rather than encourage you to. Far too often, I feel like many Open-World adventures are far more linear than they want to be. Far Cry 5 cut a lot of the fat and busy work down by removing crafting and not forcing players to climb towers, something the game even openly joked about. It's something that I was hoping to see in more games going forward.