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Making desktop-based FPS using Unity 3Dby@kshitiz
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Making desktop-based FPS using Unity 3D

by Kshitiz.eth8mOctober 31st, 2018
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The genre of electronic games where the new generation gamers are most evident is the “First Person Shooter”, which I had the privilege to study in one of my Computer Science class, entitled “Computer animation and visualization”. The importance of this type of video games lies in the use it makes of the device of perspective, and in the fact of allowing access to a subjective cyberspace based on the first-person view. In addition to questions related to topography, digital space, and, the game with embedded online chat systems, the “First Person Shooter” stands out for its very peculiar typology of “scenarios-schedules”. Which in fact bring you closer to the Cinema of Special Effects with great brilliance. In this article, I also propose to discuss a new concept, that of “player-user”, which fits within the renewal of the technical paradigm of Virtual Reality, and which has implications in the form of the multiplayer game.

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