paint-brush
72 Stories To Learn About Video Game Developmentby@learn
553 reads
553 reads

72 Stories To Learn About Video Game Development

by Learn RepoDecember 8th, 2023
Read on Terminal Reader
Read this story w/o Javascript
tldt arrow

Too Long; Didn't Read

Learn everything you need to know about Video Game Development via these 72 free HackerNoon stories.

People Mentioned

Mention Thumbnail
Mention Thumbnail

Company Mentioned

Mention Thumbnail
featured image - 72 Stories To Learn About Video Game Development
Learn Repo HackerNoon profile picture

Let's learn about Video Game Development via these 72 free stories. They are ordered by most time reading created on HackerNoon. Visit the /Learn Repo to find the most read stories about any technology.

1. TETHORAX SOFTWORKS: What I Learned During the Steamworks Virtual Conference

Today I learned more on how to build a community through communication and so can you. This is a condensed view of my experience at the Steamworks Virtual Con.

2. How To Integrate App Tracking Transparency with your iOS Unity Project

ByteSyze SDK covers iOS 14 compliant bases by integrating a custom App Tracking Transparency handler into your Unity iOS project for your ATT-dependent SDK's.

3. Steam Deck Overheating: What You Need to Know

If your Steam Deck is overheating, there are a few things you can do to fix the problem. Check out this article to learn more.

4. How to Configure Hyper-casual Game Shaders With Unity

Beginner's guide on how to set up shaders for hypercasual game scene in Unity

5. A Podcast with NIS America: How has COVID Changed the Gaming Industry?

In this episode of the Hacker Noon Podcast, I talked to Erin Kim from NIS America. For those of you that don't know, NIS America is the America-based counterpart of the Japanese game development company NIS (Nippon Ichi Software).

6. Justify Your Game Price Increase, Don't Just Raise It

Games are increasing price, but they haven't been in value.

7. 6 Reasons to Utilize Sandbox Technology in Game Development

Running a successful online application is an exciting journey, But it is also full of challenges. It starts from product-market fit (PMF)

8. Resident Evil Re:Verse Pushed Back to Summer 2021

Resident Evil Re:Verse has been quietly delayed by Capcom. Instead of launching along with Resident Evil Village in May, it's release window has been to summer.

9. Launching a New Play-to-Earn Game Studio

We're really excited to break cover and launch a new video game studio dedicated to developing large play-to-earn worlds.

10. How I Built a Simple Game via Ruby on Rails and Javascript

A few months ago, I had the idea to build a simple game that functions something like this.

11. Overwatch 2 Release Date and Gameplay: Everything We Know So Far

Blizzard has teased the gameplay for Overwatch 2 and it looks incredible. Unfortunately, no official Overwatch 2 release date has been announced.

12. Getting Started With Game Development

How to begin developing video games?

13. Hyper Casual Gaming Trends for 2022

A summary for hyper casual market as of 2021 with statistics and analytics for downloads, trends, revenues and overall situation. And some forecasts for 2022.

14. Gaming Keeps Growing in Summer 2021

Gaming continues to grow past pandemic lockdown according to NewZoo report.

15. In-Game Advertisements vs. Microtransactions: Which is the Lesser of Two Evils?

It’s time to explore the pros and cons of in-game advertisements versus microtransactions.

16. Wordle: A Deeper Analysis

Paul Haahr discusses Wordle and how it works.

17. 5 Super Heroes Who Need their Own Game

It's time for other Super Heroes to get the game treatment that Spider-Man and Batman got. Here are just some of the heroes gaming needs to do justice.

18. Reinventing the Legendary Fish Shooting Game Using Blockchains

With the emergence of new technologies like AI/ML, AI, and Blockchains, the gaming industry today is ready to bring new advancements in the gaming field and create a whole new experience for gamers worldwide. While other techs are slowly picking up the pace, blockchain-based gaming platforms have already started to revolutionize the sector. With their transparent and decentralized ecosystem, they have become sought-after games for players worldwide who are looking for more than just an enhanced gaming experience. Fishcoin is one such blockchain game that is intending to revolutionize the ever-famous fish shooting game by taking it on a blockchain ledger.

19. Duelist King Nominated as Blockchain Game Dev of the Year

Nicole Nguyen is the co-founder of Duelist King, the first NFT game powered by Dual Launch via OccamRazer IDO and PancakeSwap IFO.

20. Advantages of AI in Gaming: How We're Creating Smarter Competition

Why artificial intelligence is being introduced into competitive and cooperative games today, and how the development teams of such games use AI.

21. Stop Forcing Me to Explore Your World

Last year, when I started playing Immortals: Fenix Rising, I was excited to play a far more colorful open-world action game. After years of realistic, tiresome Open-World games that Ubisoft had become known for, Fenix Rising looked to be a breath of fresh air that seemed to take inspiration from all things, The Legend of Zelda: Breath of the Wild. However, when I claimed my first tower, the game instantly bloomed with tasks to do, items to collect, all in the name of "encouraging" me to explore Fenix Rising's vast world.

22. Oculus Quest 2 "Accidentally" Leaked by Facebook

In a surprise development, the specs and information of the much anticipated Oculus Quest 2 was reportedly "accidentally leaked" by Facebook. Luckily, the leaked promo videos were saved and uploaded immediately by numerous journalists and Youtubers, before Facebook took them down. Here, we will list the most important features and everything we know about the Oculus Quest 2.

23. What are Crypto Games and How do they Work?

Gaming projects on the blockchain are actively developing and attracting new players, and the market for decentralized games is gaining great popularity.

24. Create an IDE with Godot

I wanted to create a game, but I created a basic IDE for the Click4 fantasy console.

25. My Experience as A Team Lead For Unity3D Gamedev Team

Recently I became the team lead in the company I am working for and here I want to share a few lessons that I already managed to learn.

26. Recognized and Accepted: The Inevitable Rise of the Gaming World

Gaming fosters the mindset that allows creativity to grow. Now that gaming has been slowly recognized, will it continue to rise against all odds?

27. 8 Must-Read Gaming News and Guides (June 2021)

Myriads of video games are launched each year, and there isn't ample time to devour all of them. How will you decide on the games that shall be worth your time and energy?

28. Devising a Revival Strategy for Web3 Gaming: An Interview With Stables Founder Constantin Garreau

Interview with Constantin Garreau, founder of Stables, on the problems of the Web3 gaming industry and a revival strategy for crypto gaming.

29. Using Collision Detection to Make Your Game Character Jump

Four parts tutorial on how to build a simple platformer game using the Flutter Flame engine.

30. How to Add a HUD to Your Flame Game

Four parts tutorial on how to build a simple platformer game using the Flutter Flame engine.

31. Far Cry 6’s Gameplay Doesn’t Need to Change, but Ubisoft Does

Far Cry doesn't need to change its core gameplay, but Ubisoft does need to change how it makes and releases other franchises.

32. How Kojima Made a Robot-Animal Submarine a Symbol of Video Game Realism

Kojima and company sell you big ideas on the back of small, inconsequential details.

33. An Introduction to LÖVE the 2D Game Engine

If you are looking into starting with LÖVE, this guide compiles a lot of information that will help you to get started and save you hours of research.

34. 5 Steps You Should Take To Launch A Cool Game

The key steps of the game development process, how each of them functions, and what roles and operations they consist of.

35. 'I Made a Small RPG in Two Weeks' An Interview w/Game Developer Joana Almeida

Joana is a programmer, hobbyist game developer, and technical writer. She grew up in a household where tech was always present.

36. Indignant CEOs and Struggling Developers: Have Game Developers Lost the Plot with NFTs?

I love Worms. Therefore, I love Team17. But a CEO launching surprise NFTs while artists and devs are starving is not cool. Have game-makers lost the plot?

37. E3 Reveals Broadcast Distribution Partners for 2021 Online-Only Event

E3 has confirmed the broadcast and streaming partners for the 2021 convention, including Twitch, YouTube, Facebook, and more for this year's all-digital show.

38. Anthem: BioWare Ceasing Development on Game Restructuring aka Anthem NEXT

In an official blog post, BioWare has announced that the studio is officially ending all development on Anthem and a planned relaunch, Anthem Next.

39. E3 Returning as Online Only Digital Event in 2021

The Electronic Entertainment Expo has confirmed a June 2021 return for the conference as an online-only, virtual event.

40. Nostalgia for Nerds: What is your favorite game system of all time?

My favourite game console of all time is the Nintendo DS, such a versatile machine with tons of games.

41. 2021 Will Bring a Blockchain Gaming Revolution

Blockchain gaming technology can bring countless benefits to the table when it comes to gaming functionality and utility.

42. Can BuildBox Challenge The Might Of The Unity Game Engine?

As someone who has used both Buildbox and Unity to make games, I read with extreme interest a post by Venturebeat about the announcement of AppOnboard's new CEO, Mike Seavers. This could be one of the biggest wins for the company ever since Jonathan Zweig and AppOnboard acquired Buildbox last year. Zweig himself is an experienced entrepreneur, having co-founded AdColony in 2008 (sold to Opera for $350m in 2014) and co-founded AppOnboard in 2016. AppOnboard has raised $35m from investors, according to Crunchbase, and the new appointment could lead to new funding rounds when the time is right. This is going to lead to a very interesting David vs Goliath battle between AppOnboard's Buildbox and Unity Technologies.

43. Becoming a Game Designer is More Attainable Than You Think

The School of Game Design: Lifetime Membership - $49 - is on sale for just $49 for a limited time.

44. The 'Cult' Of Kojima

Can one man have so much love and hatred at the same time? If Your Hideo Kojima, it's par for the course.

45. What Can You Do to Make Reddit Aware of Your Game? A Real Experience

In this article, you will find how to promote your game on Reddit, how to get karma, and what subreddits you can use for this. All you need is this article.

46. Video Game Development is not a Game [Mythbusting]

Video Games have slithered into the modern culture without anyone really noticing, to be honest. Once they were considered as revolutionary pieces of software, and nowadays they have become such a common sight that people still believe they’re as easy to develop as Pac Man was at the time.

47. First Impressions of Pokémon Legends: Arceus

This Slogging thread by Limarc Ambalina, Jack Boreham, SuperSaiyanProgramming, Blake Cram, Adrian Morales and Sara Pinto occurred in slogging's official #gaming channel, and has been edited for readability.

48. 'Seed' by Klang Games: Part 1 of The Game AI Series

I spoke to their excellent game AI engineer Alessia Nigretti to get some insights into the team’s development process and the technology unpinning the game.

49. 7 Tips to Tap Into to Come Up With Competitive Ideas for Games

These are tried and tested techniques from game designers to generate a fantastic game ideas.

50. Tokyo Game Show 2022 is More Than Just a Video Game Convention

It is a return to a long-awaited normalcy the gamers of Japan, no, the gamers of the world, so rightfully deserve.

51. EA to Reveal New Game for 'Established' IP Next Month, Possible Dead Space Revival

Is Dead Space finally going to make a return? New evidence appears to indicate that EA is about to announce a revival of the dormant game series at EA Play.

52. Wanna Get Great At Making Indie Games? Make Lots Of Them

It's simple, really: ff you want to become a good game developer, you need to make lots of games. Let’s first start with why you need to be productive: the more games you make the better and faster you become at making games. Every new game you make is a new addition to your portfolio. Publish your games on different portals to see what the players think about your game, see what works, and what kind of ideas don’t.

53. How to Become an Indie Game Developer: Tips from Insular Games

Hello Hacker Noon Community!

54. Building a High-Performance Platform on AWS to Support Real-Time Gaming Services Using Presto and Al

An innovative platform with Presto and Alluxio as a data orchestration layer to support online services with instantaneous response within the gaming industry.

55. Demographics of the Gaming Industry: Reading Between the Lines

An overview of recent developments in the gaming industry and what they mean for publishers and developers.

56. The Over-justification Effect of Games as a Service

A goal that you set yourself is more powerful than a goal that is set for you.

Over this current and passing generation of gaming consoles, we've witnessed the rise of the almighty live service game. What I like to think of as the AAA adaptation of mobile gaming mechanics and MMO hits like World of Warcraft, wrapped in a blockbuster console game setting. Player retention, daily logins, battle passes - buzzwords that are part and parcel with the Games as a Service business model permeate throughout these titles that vie for our hard-earned time and money.

To quote a good friend - the "ecosystem" has become the dirtiest word in the industry, with developers and publishers alike looking for ways to keep players engaged long-term. What started with the odd PC only expansion model in the 90's, blossomed into DLC, Season Passes and now Games as a Service. A system that consists of some sort of persistent online world, a gameplay loop designed to be engaging (usually) with constant daily events, new loot and bigger content drops that add new wrinkles every so often. All with the intent of keeping players engaged for years.

57. Fall Guys' Free Fall: Is Mediatonic Resuscitating a 'Dead' Game?

Back in 2020, the highly competitive battle royales space was swamped with path-breaking games like Fortnite and Call of Duty: Warzone. These games cornered the majority of the market size and were really intense. Amidst all this, Fall Guys made its debut in the market as a game with a comic show setting.

58. Changing the Gaming Industry with Blockchain

Blockchain technology is actively being introduced into the video game market with a value of over $ 170 billion.

59. Learn to Code with Pico-8 Games

There are a lot of reasons to learn to code with games. Games are fun. Unlike to-do apps, games are something you are excited to show to your friend because it is something they will engage with. There is a misconception among some developers that games are difficult to code, and unapproachable to beginner developers. I couldn’t disagree more, especially if you learn to code with Pico-8 games.

60. Meet Decimated, the Noonies 2022 Winner of Blockchain Game Developer of the Year

Winning the title of "Blockchain Game Developer of the Year" by Decimated has been a great recognition of the hard work, skills, and success of the team.

61. Build a Game Engine from Scratch in C++

So you want to learn more about game engines and write one yourself? That's awesome! To help you on your journey, here are some recommendations of C++ libraries

62. Why are Games About Mundane Tasks so Much Fun?

In this slogging thread, our community discusses why mundane tasks in games are so fun.

63. BattleTabs Proves the Potential of Browser-Based Games

BattleTabs is a video game that started as a Chrome plugin, which shows the potential of browser-based games in today's market.

64. Lessons Learned Making an MMORPG

In 2016 Casey McGeever, an ex-coworker and friend asked me to have lunch with him and his wife Jocelyne. He had a proposal to make — he was developing a game, and he wanted me to join the dev team (as the only non-developing dev on the team) to help promote the game through its creation.

65. The Discord Evolution: From a “Chat for Gamers” to a “Chat for Communities and Friends”

Discord Was Built For Gamers And Took the World by Storm but its actual story is not well known. This is how the app started as a failed game and evolved.

66. 59 Best Video Games of All Time According to HackerNoon

HackerNoon writers talk about their Top 10 list of best video games of all time, along with short descriptions of why each game made their list.

67. 10 Reasons Why You Should Learn How To Develop Video Games

If you ask any software developer, there’s a decent chance that they have tried their hand at game development. It seems like a natural fit since it uses many of the same skills. What’s more, programmers come into it with the knowledge that most aspiring game makers lack: how to write good code and create effective software.

68. Introduction to Gamevertising

A story about how gamevertising and advergaming are the future of digital marketing. FlyMoney Games is a gamevertising company.

69. Netflix Plans to Launch its Own Video Game Studio

In this Slogging thread, our community discussed Netflix's move and how that'll impact the gaming industry.

70. VR Math: The Difficulties of Moving Objects in Virtual Reality

Applied game dev math can be tricky, but is really rewarding. Here’s a follow-up to Nevyn’s Twitter thread on his journey from incomprehensible mess to enlightened one-liner.

71. How to Raise VC Financing for Your Video Game Startup

A complete guide to raising venture capital financing for video game startups of all types - technology, game studios, social companies, and financial companies

72. Wait, That's How Much Game Dev Costs?!

Mike Vittiglio dropped some serious knowledge bombs about game dev on this episode of The HackerNoon Podcast. Amy asks Mike about the cost of game development.

Thank you for checking out the 72 most read stories about Video Game Development on HackerNoon.

Visit the /Learn Repo to find the most read stories about any technology.