The .Net provides a powerful tool called the “Interlocked” class for all atomic operations through which developers can reduce contention and improve the performance of the application.
In multi-threaded application scenarios, using traditional locking techniques can sometimes cause performance bottlenecks for atomic operations. The .Net provides a powerful tool called the “Interlocked” class for all atomic operations through which developers can reduce contention and improve the performance of the application.
Traditionally, to ensure thread safety when multiple threads access a shared resource, developers use locks. Locking prevents multiple threads from entering a critical section of code simultaneously, thus, ensuring that only one thread at a time can modify the shared resource.
private int _counter;
private readonly object _syncRoot = new object();
public void IncrementCounter()
{
lock (_syncRoot)
{
_counter++;
}
}
The aforementioned approach introduces a risk of potential performance issue called contention wherein when multiple threads try to access the lock simultaneously, they are put on hold except for the one that successfully gets the lock.
The .NET framework offers the Interlocked class as a part of the System.Threading namespace, designed to perform atomic operations efficiently. Atomic operations are indivisible; they complete entirely without interruption.
private int _counter;
public void IncrementCounter()
{
Interlocked.Increment(ref _counter);
}
As the Interlocked class does not require locks, it solves the issue of contention as mentioned in the traditional approach.
Add a new class name IncrementClass, and add the following code snippet
public static class IncrementClass
{
private static int _counter = 0;
/// <summary>
/// Outputs
/// Counter value: 10
/// </summary>
public static void TestIncrementCounter()
{
// Create an array to hold the tasks
Task[] tasks = new Task[10];
// Initialize and start tasks
for (int i = 0; i < tasks.Length; i++)
{
tasks[i] = Task.Run(() => IncrementCounter());
}
// Wait for all tasks to complete
Task.WaitAll(tasks);
Console.WriteLine($"Counter value: {_counter}");
}
public static void IncrementCounter()
{
// Safely increment the counter across multiple threads
Interlocked.Increment(ref _counter);
}
}
Call from the main method as follows:
#region Day 17: Increment Class
IncrementClass.TestIncrementCounter();
#endregion
Console output:
Counter value: 10
GitHub — ssukhpinder/30DayChallenge.Net
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