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Writing A Naive Game AI: A Case Studyby@haileyjanebobella
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Writing A Naive Game AI: A Case Study

by Hailey Jane Bobella15mJune 1st, 2018
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A couple months ago, I worked with two other engineers to create a <a href="https://www.hexology-game.com/" target="_blank">turn-based strategy game</a> entirely in JavaScript. Think Risk meets Settlers of Catan — there’s a hex grid, three types of units, three types of resources, and the goal is to eliminate your opponent’s units.

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Hailey Jane Bobella

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