paint-brush
Unity Realtime Multiplayer, Part 6: Game Network Topologiesby@dmitrii
582 reads
582 reads

Unity Realtime Multiplayer, Part 6: Game Network Topologies

by Dmitrii Ivashchenko7mAugust 28th, 2023
Read on Terminal Reader
Read this story w/o Javascript
tldt arrow

Too Long; Didn't Read

The choice of a suitable network topology is critical for effective and stable multiplayer. We'll talk about the pros and cons of the main network topologies for real-time multiplayer: P2P, authoritative servers, relay servers, and more.
featured image - Unity Realtime Multiplayer, Part 6: Game Network Topologies
Dmitrii Ivashchenko HackerNoon profile picture
Dmitrii Ivashchenko

Dmitrii Ivashchenko

@dmitrii

Crafting mobile games and robust backend systems for over a decade

About @dmitrii
LEARN MORE ABOUT @DMITRII'S
EXPERTISE AND PLACE ON THE INTERNET.
0-item
1-item
2-item

STORY’S CREDIBILITY

On the Ground

On the Ground

The writer was physically present in relevant location(s) to this story. The location is also a prevalent aspect of this story be it news or otherwise.

Code License

Code License

The code in this story is for educational purposes. The readers are solely responsible for whatever they build with it.

Guide

Guide

Walkthroughs, tutorials, guides, and tips. This story will teach you how to do something new or how to do something better.

L O A D I N G
. . . comments & more!

About Author

Dmitrii Ivashchenko HackerNoon profile picture
Dmitrii Ivashchenko@dmitrii
Crafting mobile games and robust backend systems for over a decade

TOPICS

THIS ARTICLE WAS FEATURED IN...

Permanent on Arweave
Read on Terminal Reader
Read this story in a terminal
 Terminal
Read this story w/o Javascript
Read this story w/o Javascript
 Lite