Too Long; Didn't Read
Jeffrey Harris was an early adopter of the "live service game" phenomenon as it's come to be known today. The original Destiny was a grindy game, but the Light Leveling system is what truly killed it for him. The light leveling system was my barrier to having fun and getting into Destiny more, he says. The Division was a mistake that never should've happened to the Destiny series. It seems each year, Ubisoft started showing more and more of this title, and it looked fascinating each year.