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Someone Just Made Minecraft INSIDE Minecraftby@tprstly
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Someone Just Made Minecraft INSIDE Minecraft

by Theo Priestley
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Theo Priestley

@tprstly

Futurist, keynote speaker, author of "The Future Starts Now".

September 20th, 2022
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The way they did it is that they ported the Minecraft server to run in a multithreaded high-performance (Rust-based) server. Most of the components are being simulated server-side but using high-level Minecraft elements. Think of it like serverless computing, but over Minecraft.

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Theo Priestley

Theo Priestley

@tprstly

Futurist, keynote speaker, author of "The Future Starts Now".

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Original Reporting

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This story contains new, firsthand information uncovered by the writer.

WWW used to stand for World Wide Web but now it should stand for Worlds Within Worlds.


The way they did it is that they ported the Minecraft server to run in a multithreaded high-performance (Rust-based) server. Most of the components are being simulated server-side but using high-level Minecraft elements. Think of it like serverless computing, but over Minecraft.

The technical architecture part is pretty incredible for what it is in itself.

This is actually more important than you realize though - depending on the flexibility of new metaverse platforms, and if they hold true to the ideologies of web3 being open, composable and decentralized, then building fully functioning virtual worlds within an existing virtual world instead of being a new world linked to one could create some very interesting results.


Metaverse Interoperability, Jon Radoff

Metaverse Interoperability, Jon Radoff


Metaverse interoperability is the ability for different virtual worlds and platforms to interact with each other. This means that users on one platform can communicate and interact with users on another platform, as well as share data and content. Metaverse interoperability is important for several reasons.


Lack of interoperability is one of the major hurdles. It restricts users' access to the Metaverse, limiting their navigation to a specific project instead of allowing them to navigate freely across multiple virtual worlds integrated within the 3D horizon of the Metaverse.


But this particular achievement highlights a major flaw in thinking: The ideas around interoperable worlds currently run linear and flat, not deep. And the mind boggles when you think just how deep that rabbit hole could go.

Just think of the movie Inception and let the possibilities sink in and the changes in requirements needed to consider interoperability that scaleswithin an existing virtual world environment, not necessarily connected to.


Will virtual worlds inside an existing one inherit the properties of the parent for example?


Time to reset some assumptions made in various books and articles written over the past 12 months on what interoperability and the metaverse really mean.


Here’s the video:




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Theo Priestley@tprstly
Futurist, keynote speaker, author of "The Future Starts Now".

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