In the world of software development, crafting maintainable, scalable, and adaptable code is crucial. SOLID principles provide a time-tested blueprint for achieving this in object-oriented programming languages like Dart. Let’s explore the principles and how they empower you to build better Flutter applications. Single Responsibility Principle 👉 One job, one class! The Single Responsibility Principle (SRP) advises that each class in your code should focus on just one task. This makes your code easier to understand, maintain, and extend. Keep things simple, and watch your software grow smoothly! Example: ❌ Before SRP ➡️ handles both driving and tire maintenance. Car ✅ After applying SRP ➡️ Now, focuses on driving, while handles tire maintenance. Car TireService Open/Closed Principle 🔓 Keep it open for extension, but closed for modification! The Open/Closed Principle (OCP) states that your code should be easily extendable without needing to modify existing code. This way, you can add new features without risking existing functionality. Example: ❌ Before OCP ➡️ handles gear change for both and . Vehicle ManualCar AutomaticCar ✅ After OCP ➡️ Now, the delegates gear changes to separate implementations, allowing for easier addition of new transmission types without modifying the . Vehicle Transmission Vehicle Liskov Substitution Principle 🔄 Subtypes should be swappable! The Liskov Substitution Principle (LSP) states that objects of a derived class should be able to replace objects of the base class without affecting the correctness of your program. This ensures your code is flexible and robust. Example: ❌ Before LSP ➡️ inherits from and overrides the fly method, but penguins can’t fly, causing issues when using as a . Penguin Bird Penguin Bird ✅ After applying LSP ➡️ Now, we have a more suitable hierarchy: class provides a generic move method, while and implement their specific movement behavior, making it safe to use them interchangeably. Bird FlyingBird Penguin Interface Segregation Principle 🎯 Keep interfaces focused! The Interface Segregation Principle (ISP) advises that classes should not be forced to implement interfaces they don’t use. Instead, split large interfaces into smaller, more specific ones. This promotes a cleaner and more modular design. Example: ❌ Before ISP ➡️ interface contains both drive and fly methods, forcing to implement a method it doesn’t need. Vehicle Car ✅ After applying ISP ➡️ Now, we have separate and interfaces, allowing and to implement only the methods they need, resulting in cleaner and more modular code. Drivable Flyable Car Airplane Dependency Inversion Principle 🔌 Depend on abstractions, not concretions! The Dependency Inversion Principle (DIP) suggests that high-level modules should not rely on low-level modules directly. Instead, both should depend on abstractions. This leads to more flexible and easily maintainable code. Example: ❌ Before DIP ➡️ class directly depends on the concrete class, making it less flexible. Lamp LightBulb ✅ After applying DIP ➡️ Now, depends on an abstract interface, allowing it to work with any implementation, making the code more flexible and maintainable. Lamp Switchable Switchable Also published here