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Lerping with Coroutines and Animation Curvesby@rhysp
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Lerping with Coroutines and Animation Curves

by Rhys Patterson3mJune 15th, 2017
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Lerp (<a href="https://en.wikipedia.org/wiki/Linear_interpolation">Linear Interpolation</a>) methods provide the intermediary steps of a transition. They are most commonly used in Unity for animation of vectors and quaternions with Vector3.Lerp() and Quaternion.Lerp() respectively, along with the flexible Mathf.Lerp() for&nbsp;floats.

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