VR Math: The Difficulties of Moving Objects in Virtual Realityby@alloverse

VR Math: The Difficulties of Moving Objects in Virtual Reality

tldt arrow
Read on Terminal Reader🖨️

Too Long; Didn't Read

Nevyn is working on a virtual reality game-game engine called Alloverse. He wrote a simple test case in Lua on the same VR engine that uses, Lovr. After several days of dead-ends, Nevyn reached a point where he truly understood something. The result in the video at the top of the post is a one-liner, but it took an entire day to do. Nevyn’s goal is to lay the foundation for an open metaverse with shared ownership and universal access.

Companies Mentioned

Mention Thumbnail
Mention Thumbnail

Coin Mentioned

Mention Thumbnail
featured image - VR Math: The Difficulties of Moving Objects in Virtual Reality
Alloverse HackerNoon profile picture

@alloverse

Alloverse

About @alloverse
LEARN MORE ABOUT @ALLOVERSE'S EXPERTISE AND PLACE ON THE INTERNET.
react to story with heart
Alloverse HackerNoon profile picture
by Alloverse @alloverse.Our mission is to lay the foundation for an open metaverse with shared ownership and universal access.
Read My Stories

RELATED STORIES

L O A D I N G
. . . comments & more!
Hackernoon hq - po box 2206, edwards, colorado 81632, usa