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Using Multiple UIStoryboards in Xcodeby@dejanatanasov
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Using Multiple UIStoryboards in Xcode

by Dejan Atanasov3mAugust 4th, 2018
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In the past few years, <a href="https://hackernoon.com/tagged/ios" target="_blank">iOS</a> projects (and mobile projects in general) contained no more than 10–15 screens in total. A single storyboard was definitely a good option since it could fit all screens and still have a clean wireframe that was understandable for future and current developers.

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