Tackling the Growing Threat of Space Debris with Robot-Inspired Gamingby@monimissioncontrol

Tackling the Growing Threat of Space Debris with Robot-Inspired Gaming

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Space Debris Environment Report estimates more than 31K objects being regularly tracked by Space Surveillance Networks, with approximately 130 million objects greater than 1 mm not being tracked. Jane McGonigal produced and conceptualized an experimental video game, “Spacing Out with R-Capek” in partnership with Texas-based indie game designers Annie Wu and David Martinez. Games are, by definition, escapist settings to play, grow, and learn with quicker feedback loops than in real life.

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by Monica Hernandez @monimissioncontrol.Research conducted & personal views expressed are my own. To continue reading, set your coordinates to: moni-07b.space
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