Too Long; Didn't Read
For the last few months, I’ve been working on my second <a href="http://lexaloffle.com/pico-8.php" target="_blank">PICO-8</a> game: Dank Tomb. The core idea for that game came from a <a href="https://www.lexaloffle.com/bbs/?tid=28785" target="_blank">real-time lighting demo</a>, of all things. Since I was starting from the visuals, I had to search for a while for the right set of mechanics to match them. I considered horror themes and a few other approaches before settling on a platforming/puzzle mix with a top-down perspective, similar to how older Zelda games did their dungeons.