I launched an iOS app with no audience, no funding, and no marketing experience. The first few weeks? Almost no downloads. Fast forward 90 days?$1,400 in revenue. Not a life-changing amount, but enough to prove that small indie apps can make real money. Here are six key lessons I learned from launching my first profitable app: 1. Market Research Matters More Than Code Like many devs, I used to believe: "If I build something great, people will find it." Wrong. If nobody is searching for your app, it doesn’t matter how well you code it. How to avoid this mistake: Validate first – Check Google Trends, Reddit, and App Store reviews before coding. Look at competitor apps – If similar apps exist and are making money, that’s a good sign. Read 1-2 star reviews – Find gaps in existing apps and solve them. I made the mistake of coding before validating, and it nearly cost me months of effort. 2. Marketing is Just as Important as Development "Build it and they will come" is a lie. I launched my first app without a marketing plan, and it sat in the App Store unnoticed. Once I focused on marketing, downloads increased. Here’s what worked: App Store Optimization (ASO) – Optimized my title & keywords. Apple Search Ads ($5/day) – Even a small ad budget can bring real users. Leveraging social media (Twitter, Reddit) – Sharing insights instead of spamming links. If you don’t actively market your app, nobody will find it. 3. Monetization Needs to Be Planned From Day One A common mistake: Launch a free app & figure out monetization later. I started with ads. Bad move. What works better: Subscriptions – The most stable revenue model. In-App Purchases (IAPs) – If users see value, they will pay. Ads (AdMob, Unity Ads) – Only effective with high traffic. 4. UX Matters More Than Perfect Code Devs love clean, optimized code. But users don’t care. Here’s what actually matters: Speed – If your app is slow, people will uninstall it. Simplicity – Reduce friction in onboarding. Intuitive UI – If users struggle to navigate, they won’t return. I wasted time optimizing code instead of improving UX, and it hurt my retention rate. 5. Track User Behavior, Don’t Guess Initially, I had no idea why users were leaving. Tracking these metrics changed everything: Retention Rate (1-day, 7-day, 30-day) – Are users coming back? Session Duration – Are they staying long enough to find value? Conversion Rate – How many free users upgrade to paid features? 6. Most Devs Quit Too Soon Your first version won’t be a hit. Iteration is key. I almost gave up after: Weeks of $0 revenue. Struggling to get downloads. Thinking my app was a failure. Small changes made a huge difference: Better onboarding = Higher retention. Pricing tweaks = More conversions. Most indie devs quit too early. Those who iterate, win. Final Thoughts: Should You Build an iOS App? If you’re willing to: Validate your idea before coding. Market your app properly. Plan monetization from day one. Track user data instead of guessing. Then YES, you absolutely should. 📺 I break down my full experience in this video https://youtu.be/y0hNXf4wwQU I launched an iOS app with no audience, no funding, and no marketing experience. The first few weeks? Almost no downloads. Fast forward 90 days? $1,400 in revenue. $1,400 Not a life-changing amount, but enough to prove that small indie apps can make real money. Here are six key lessons I learned from launching my first profitable app: six key lessons 1. Market Research Matters More Than Code 1. Market Research Matters More Than Code Like many devs, I used to believe: "If I build something great, people will find it." Wrong. If nobody is searching for your app, it doesn’t matter how well you code it. How to avoid this mistake: Validate first – Check Google Trends, Reddit, and App Store reviews before coding. Validate first – Check Google Trends, Reddit, and App Store reviews before coding. Validate first Look at competitor apps – If similar apps exist and are making money, that’s a good sign. Look at competitor apps – If similar apps exist and are making money, that’s a good sign. Look at competitor apps Read 1-2 star reviews – Find gaps in existing apps and solve them. Read 1-2 star reviews – Find gaps in existing apps and solve them. Read 1-2 star reviews I made the mistake of coding before validating , and it nearly cost me months of effort. coding before validating 2. Marketing is Just as Important as Development 2. Marketing is Just as Important as Development "Build it and they will come" is a lie. I launched my first app without a marketing plan, and it sat in the App Store unnoticed. Once I focused on marketing, downloads increased. Here’s what worked: App Store Optimization (ASO) – Optimized my title & keywords. Apple Search Ads ($5/day) – Even a small ad budget can bring real users. Leveraging social media (Twitter, Reddit) – Sharing insights instead of spamming links. App Store Optimization (ASO) – Optimized my title & keywords. App Store Optimization (ASO) Apple Search Ads ($5/day) – Even a small ad budget can bring real users. Apple Search Ads ($5/day) Leveraging social media (Twitter, Reddit) – Sharing insights instead of spamming links. Leveraging social media (Twitter, Reddit) If you don’t actively market your app, nobody will find it. nobody will find it. 3. Monetization Needs to Be Planned From Day One 3. Monetization Needs to Be Planned From Day One A common mistake: Launch a free app & figure out monetization later. Launch a free app & figure out monetization later. I started with ads. Bad move. What works better: Subscriptions – The most stable revenue model. In-App Purchases (IAPs) – If users see value, they will pay. Ads (AdMob, Unity Ads) – Only effective with high traffic. Subscriptions – The most stable revenue model. Subscriptions In-App Purchases (IAPs) – If users see value, they will pay. In-App Purchases (IAPs) Ads (AdMob, Unity Ads) – Only effective with high traffic. Ads (AdMob, Unity Ads) 4. UX Matters More Than Perfect Code 4. UX Matters More Than Perfect Code Devs love clean, optimized code. But users don’t care. users don’t care. Here’s what actually matters: Speed – If your app is slow, people will uninstall it. Simplicity – Reduce friction in onboarding. Intuitive UI – If users struggle to navigate, they won’t return. Speed – If your app is slow, people will uninstall it. Speed Simplicity – Reduce friction in onboarding. Simplicity Intuitive UI – If users struggle to navigate, they won’t return. Intuitive UI I wasted time optimizing code instead of improving UX , and it hurt my retention rate. optimizing code instead of improving UX 5. Track User Behavior, Don’t Guess 5. Track User Behavior, Don’t Guess Initially, I had no idea why users were leaving. Tracking these metrics changed everything: Retention Rate (1-day, 7-day, 30-day) – Are users coming back? Session Duration – Are they staying long enough to find value? Conversion Rate – How many free users upgrade to paid features? Retention Rate (1-day, 7-day, 30-day) – Are users coming back? Retention Rate (1-day, 7-day, 30-day) Session Duration – Are they staying long enough to find value? Session Duration Conversion Rate – How many free users upgrade to paid features? Conversion Rate 6. Most Devs Quit Too Soon 6. Most Devs Quit Too Soon Your first version won’t be a hit. Iteration is key. Iteration is key. I almost gave up after: Weeks of $0 revenue. Struggling to get downloads. Thinking my app was a failure. Weeks of $0 revenue. Weeks of $0 revenue. Struggling to get downloads. Struggling to get downloads. Thinking my app was a failure. Thinking my app was a failure. Small changes made a huge difference: Better onboarding = Higher retention. Pricing tweaks = More conversions. Better onboarding = Higher retention. Better onboarding = Higher retention. Pricing tweaks = More conversions. Pricing tweaks = More conversions. Most indie devs quit too early. Those who iterate, win. Those who iterate, win. Final Thoughts: Should You Build an iOS App? Final Thoughts: Should You Build an iOS App? If you’re willing to: Validate your idea before coding. Market your app properly. Plan monetization from day one. Track user data instead of guessing. Validate your idea before coding. Validate your idea before coding. Market your app properly. Market your app properly. Plan monetization from day one. Plan monetization from day one. Track user data instead of guessing. Track user data instead of guessing. Then YES, you absolutely should. YES, you absolutely should. 📺 I break down my full experience in this video I break down my full experience in this video https://youtu.be/y0hNXf4wwQU https://youtu.be/y0hNXf4wwQU