Inleiding Vir twee dekades, ons interaksie met die digitale wêreld is beperk tot 'n blote 5-inch skerm en 'n enkele vingertop.Maar wat as ons van hierdie beperkings kan breek en die volle spektrum van ons aangebore menslike sintuie in ons daaglikse rekenaar kan ontbloot? Die afgelope paar jaar het 'n dramatiese versnelling in die ontwikkeling van mens-AI-interface tegnologieë getuig, wat die grense van hoe ons met kunsmatige intelligensie interaksie.Van immersiewe display tegnologieë tot intuïtiewe draagbare toestelle en ambisieuse AI-gestuurde assistente, is die landskap ryk aan beide baanbrekende innovasies en waardevolle lesse uit vroeë pogings. Onlangse aankondigings en sleutelspelers: Meta Connect Announcements: Display Glass and Neuron Wristband Meta se jaarlikse Connect-gebeurtenis het konsekwent gediend as 'n platform om hul langtermynvisie vir verhoogde en virtuele werklikheid te toon. Die invoering van "Display Glass" dui op 'n toekoms waar digitale inligting naadloos met ons fisiese wêreld meng, waarskynlik kontekstuitligging en interaktiewe ervarings bied sonder die meerderheid van tradisionele koptelefoon. Aanvulling hiervan is die "Neuron Wristband," wat 'n gevorderde invoermetode voorstel wat potensieel neurale signale of subtiele hand gebare kan interpreteer, wat 'n meer natuurlike en minder intrusiewe manier bied om toestelle te beheer en met AI te interaksieer. Apple’s AirPods Pro with Live Translation Apple se iteratiewe benadering tot innovasie behels dikwels die integrasie van gevorderde AI-kapasiteite in hul algemeen aanvaarde ekosisteem. Die "Live Translation" -funksie in AirPods Pro is 'n uitstekende voorbeeld hiervan, wat gebruik maak van on-apparaat- en wolk-AI om taalbarrières in werklike tyd te breek.Dit verbeter nie net kommunikasie nie, maar toon ook die potensiaal vir AI om as 'n persoonlike, alomtegenwoordige tolk te optree, wat interaksie soepel in 'n geglobaliseerde wêreld fasiliteer. Google’s Continued Effort in Smart Glasses Google het 'n lang geskiedenis met slim bril, van die ambisieuse maar uiteindelik beperkte Google Glass tot meer onlangse ondernemingsgerichte oplossings. Die "volgehoue poging" dui op 'n volgehoue geloof in die potensiaal van hoofmonteerde afbeeldings as 'n mens-AI-interface. Toekomstige iterasies sal waarskynlik fokus op verbeterde vormfaktore, verbeterde AI-kapasiteiteite vir konteksinformasie-levering, en meer robuuste integrasie met Google se wye verskeidenheid dienste, insluitend soek, kaarte en AI-assistent. OpenAI Acquires IO (Jony Ive) OpenAI se verkryging van "IO", 'n ontwerpkollektief onder leiding van voormalige Apple se hoofontwerpbestuurder Jony Ive, is 'n beduidende strategiese beweging.Dit dui op 'n sterk erkenning binne die leidende AI-navorsingsorganisasie dat die fisiese vervulling en gebruikerservaring van AI-stelsels noodsaaklik is vir hul wydverspreide aanvaarding en impak. Ive se legendariese fokus op minimalistiese ontwerp, intuïtiewe koppelings en emosionele verbinding met tegnologie dui daarop dat OpenAI nie net gefokus is op die ontwikkeling van kragtige AI-modelle nie, maar ook op die skep van elegante en mens-sentrieke maniere vir mense om met hulle te interaksie, wat potensieel lei tot nuwe kategorieë van AI Leer uit vroeë pogings: Failed experiments? Human AI Pin and Rabbit R1 die hoofsaaklik misluk as gevolg van 'n kombinasie van tegniese tekortkominge, 'n hoë pryspunt en 'n gebrekkige waardevoorstel. Die toestel is gekritiseer omdat dit stadig, onbetroubaar is en geneig is tot oorverhitting. Humane AI Pin Daarbenewens is die $ 699-prys en 'n verpligte $ 24 / maand-abonnementvergoeding beskou as oormatig vir 'n toestel wat nie basiese take betroubaar kon verrig en integrasie met algemene slimfoonprogramme en dienste ontbreek nie. The R1 se mislukking kan toegeskryf word aan sy onvermoë om sy kern beloftes te vervul en sy fundamentele gebrek aan doel. Die toestel is swaar bemark as 'n "Large Action Model"-aangedrewe instrument wat toepassings en dienste namens die gebruiker kon beheer, maar by die lancering ondersteun dit slegs 'n handvol toepassings en misluk by baie basiese take. Rabbit Die maatskappy se bewering dat sy toestel nie net 'n smartphone-toepassing was nie, is ondermyn toe dit geopenbaar is dat die hele koppelvlak op 'n enkele Android-toepassing hardloop, wat die vraag stel waarom toegewyde hardeware selfs nodig was. Kyk vooruit in hierdie artikel: Die evolusie van mens-AI-interface is 'n dinamiese veld wat gekenmerk word deur vinnige eksperimentasie en voortdurende verfyning. In die volgende hoofstukke sal ons begin met 'n diep duik in die mens-masjien-interface in die konteks van AI. Dit sal gevolg word deur 'n geleentheidsanalyse vir toekomstige AI-georiënteerde HMI, sowel as 'n oorsig van 40 maatskappye wat deur die sintuie gekategoriseer word. Human Machine interface — a deep dive Vergelykingstabel van menslike sintuie vir HMI Sense Approx. Info Transfer Speed (bandwidth) Typical Latency (biological) Electronic Acquisition Difficulty Importance for HMI (why it matters) Vision ~10–100 Mbps equivalent (retina: ~1M ganglion cells × ~10 Hz avg firing; peak ~10⁸ bits/s raw, but compressed) ~10–50 ms (visual processing lag, saccade update ≈ 30–70 ms) Medium: cameras capture pixels easily, but depth, semantics, and robustness (lighting, occlusion) are hard Highest: most dominant sense; AR/VR, robot teleoperation, situational awareness. Hearing (Audition) ~10–100 kbps effective (20 Hz–20 kHz, dynamic range ~120 dB, compressed equivalent ~128 kbps MP3 quality) ~1–5 ms for cochlea–nerve, ~20–30 ms conscious perception Easy: microphones replicate frequency & amplitude well, but spatial hearing (3D localization, reverberation) is harder High: essential for speech, alerts, immersive UX; natural channel for AI assistants. Touch (Haptics, cutaneous) ~1–10 Mbps (skin has ~17,000 mechanoreceptors in hand; up to 1 kHz sensitivity) ~5–20 ms (nerve conduction 30–70 m/s) Hard: tactile sensors exist, but resolution, softness, temperature, multi-modal feel are challenging High: critical for manipulation, VR/AR realism, prosthetics. Proprioception (body position, muscle/joint sense) ~100–1000 kbps (dozens of muscle spindles & Golgi organs firing continuously) ~10–50 ms Hard: requires motion capture, IMUs, EMG, complex fusion Very High: essential for embodiment, robotics teleop, XR presence. Vestibular (balance, acceleration, rotation) ~10–100 kbps (3 semicircular canals + 2 otolith organs) ~5–10 ms (extremely fast reflex loop for balance) Hard: gyros/accelerometers replicate linear/angular acceleration, but inducing realistic vestibular feedback is very hard Medium–High: important for XR realism; mismatch causes motion sickness. Smell (Olfaction) ~1–10 bps (≈ 400 receptor types, slow temporal coding) ~400–600 ms (perceptual lag) Very Hard: requires chemical sensing or odor synthesis, limited replicability Low–Medium: niche (immersive VR, food, medical diagnostics). Taste (Gustation) ~1–10 bps (5 receptor types, slow integration) ~500–1000 ms Very Hard: chemical stimulation only, few practical electronic taste displays Low: niche (culinary VR, medical). Interoception (internal state: hunger, heartbeat, breath, gut signals) Low bandwidth (<1 bps conscious; autonomic streams richer but subconscious) Seconds–minutes Very Hard: bio-signals accessible via ECG, PPG, hormone sensors, but incomplete Medium: useful for health-aware HMIs, adaptive AI. Thermoception (temperature) ~1–10 kbps ~50–200 ms Medium–Hard: thermal actuators exist, but slow response & safety constraints Medium: enhances immersion, but not primary channel. Nociception (pain) Not a “data channel” but a strong aversive signal ~100–300 ms Not desirable: pain induction ethically problematic Low: only as safety feedback in prosthetics. Vision ~10–100 Mbps equivalent (retina: ~1M ganglion cells × ~10 Hz avg firing; peak ~10⁸ bits/s raw, but compressed) ~10–50 ms (visual processing lag, saccade update ≈ 30–70 ms) Medium: cameras capture pixels easily, but depth, semantics, and robustness (lighting, occlusion) are hard Highest: most dominant sense; AR/VR, robot teleoperation, situational awareness. Hearing (Audition) ~10–100 kbps effective (20 Hz–20 kHz, dynamic range ~120 dB, compressed equivalent ~128 kbps MP3 quality) ~1–5 ms for cochlea–nerve, ~20–30 ms conscious perception Easy: microphones replicate frequency & amplitude well, but spatial hearing (3D localization, reverberation) is harder High: essential for speech, alerts, immersive UX; natural channel for AI assistants. Touch (Haptics, cutaneous) ~1–10 Mbps (skin has ~17,000 mechanoreceptors in hand; up to 1 kHz sensitivity) ~5–20 ms (nerve conduction 30–70 m/s) Hard: tactile sensors exist, but resolution, softness, temperature, multi-modal feel are challenging High: critical for manipulation, VR/AR realism, prosthetics. Proprioception (body position, muscle/joint sense) ~100–1000 kbps (dozens of muscle spindles & Golgi organs firing continuously) ~10–50 ms Hard: requires motion capture, IMUs, EMG, complex fusion Very High: essential for embodiment, robotics teleop, XR presence. Vestibular (balance, acceleration, rotation) ~10–100 kbps (3 semicircular canals + 2 otolith organs) ~5–10 ms (extremely fast reflex loop for balance) Hard: gyros/accelerometers replicate linear/angular acceleration, but inducing realistic vestibular feedback is very hard Medium–High: important for XR realism; mismatch causes motion sickness. Smell (Olfaction) ~1–10 bps (≈ 400 receptor types, slow temporal coding) ~400–600 ms (perceptual lag) Very Hard: requires chemical sensing or odor synthesis, limited replicability Low–Medium: niche (immersive VR, food, medical diagnostics). Taste (Gustation) ~1–10 bps (5 receptor types, slow integration) ~500–1000 ms Very Hard: chemical stimulation only, few practical electronic taste displays Low: niche (culinary VR, medical). Interoception (internal state: hunger, heartbeat, breath, gut signals) Low bandwidth (<1 bps conscious; autonomic streams richer but subconscious) Seconds–minutes Very Hard: bio-signals accessible via ECG, PPG, hormone sensors, but incomplete Medium: useful for health-aware HMIs, adaptive AI. Thermoception (temperature) ~1–10 kbps ~50–200 ms Medium–Hard: thermal actuators exist, but slow response & safety constraints Medium: enhances immersion, but not primary channel. Nociception (pain) Not a “data channel” but a strong aversive signal ~100–300 ms Not desirable: pain induction ethically problematic Low: only as safety feedback in prosthetics. Key Observations — orders of magnitude higher than other senses, but also easiest to overload (cognitive bottleneck at ~40–60 bps for conscious reading/listening). Vision dominates bandwidth Latentie beteken anders: vestibulêre en propriosepsie is vinnige refleksiewe sintuie - latensie onder ~20 ms is noodsaaklik, anders verskyn bewegingssiekte / ontliening. : Electronic acquisition : vision (cameras), hearing (mics). Easy Medium: aanraking (reëls van druk sensors, haptiese actuators). : vestibular (feedback impossible without invasive or rotating rigs), proprioception (requires multimodal sensing), smell/taste (chemical). Hard : Importance for HMI Core: . Vision, Hearing, Touch, Proprioception, Vestibular Niche / opkomende: reuk, smaak, interoception, thermoception. Kritieke verskil: Input versus output - ons kan sien en hoor maklik voel, maar die lewering van terugvoer in aanraking / haptika en vestibulêre is baie moeiliker. HMI Sensorium Radar Visie domineer in bandbreedte en belangrikheid, met medium beskerming moeilikheid. offers excellent latency and easy acquisition. Hearing Touch + Proprioception het 'n hoë belangrikheid, maar is tegnies moeilik om gedigitaliseer te word. scores high on latency sensitivity but is very difficult to reproduce electronically. Vestibular Smell & Taste sit by die lae bandbreedte, hoë moeilikheid, lae belang hoek (nis). fall in between — valuable mainly for health or immersive feedback. Interoception & Thermoception HMI geleentheid kaart Implications for AI-HMI Design AI-interfaces vandag (korttermyn): visie + gehoor oorheers (AR-bril, stemagente), maar gebare, aanraking, mikro-bewegings is die nuwe grens. Korttermyn deurbrake: haptiese (Afference neurale haptiese, HaptX handskoene), stil-spreek (AlterEgo), proprioceptiemaping (IMU + EMG), vestibulêre truuks (elektro-stimulasie). Langtermyn: reuk / smaak / interoception → hoogs niche, maar kan hyper-immersiewe XR of gesondheidsbewuste AI-maatskappers skep. Bottleneck: Mens kan nie bewustelik enige plek naby die sensoriese ruwe bandbreedte verwerk nie - HMI-ontwerp moet komprimeer tot wat nuttig, intuïtief en lae latensie is. HMI geleentheid kaart Bottom-left (Vision, Hearing) → hoë bandbreedte, lae verkryging moeilikheid → reeds goed gedek, maar toenemende AI / UX verbeterings saak. → high bandwidth/importance but → biggest . Top-right (Vestibular, Proprioception, Touch) hard to acquire electronically innovation opportunities → low bandwidth, very hard, low importance → niche applications only. Smell & Taste → moderate niche, especially for . Interoception & Thermoception health-aware or immersive HMIs Die "sweet spot" vir toekomstige startups lê in — biggest gap between potential value an`d current tech maturity. making hard-to-digitize senses (touch, balance, body sense) usable for AI interfaces Grootste onderbetaalde geleenthede vir HMI-innovasie: Ek het die sintuie gerig deur (die verskil tussen hul teoretiese potensiaal en vandag se geleentheidskoers). Innovation Gap Visie - reeds oorheersend, maar laat nog steeds die grootste gaping (AI-gedrewe kompressie, semantiek en augmentasie). Proprioception - groot potensiaal, maar baie moeilik om te vang; die ontgrendeling daarvan kan XR / robotika verander. Touch - hoë uitbetaling as elektroniese haptiese en tactile sensing verbeter. — strong today but still under-optimized (spatial, multimodal, selective hearing AI). Hearing Vestibulaar - kritiek vir onderdompeling, maar bly tegnies moeilik. 40 veelbelovende HMI-startups om te kyk Here’s a curated, up-to-date landscape of AI-hardware startups building (HMI) for the AI age. I grouped them by interface modality and flagged the Ek het gefokus op 2024-2025 ontwikkelings en ingesluit skakels / aanhalings sodat jy vinniger diep kan grawe. new human–machine interfaces form factor, what’s new, and stage First let’s have a look at the AI HMI startup landscape in terms of bandwidth vs acquisition difficulty: 1) Silent-speech, neural/nerve & micro-gesture input (non-invasive) Startup Modality & Form Factor What’s new / why it matters Stage / Notes AlterEgo Sub-vocal “silent speech” via cranial/neuromuscular signals; over-ear/behind-head wearable Public debut of for silent dictation & AI querying at “thought-speed”; demos show silent two-way comms & device control. ( ) Silent Sense Axios Newly out of stealth; product details pending. Augmental (MouthPad^ ) Tongue + head-gesture touchpad (roof of mouth) in-mouth Hands-free cursor/clicks; active roadmap on head-tracking & silent-speech; raised seed in late 2023. ( ) MIT News Shipping to early users; assistive & creator workflows. Wearable Devices (Mudra Band / Mudra Link) Neural/EMG-like wristbands (Apple Watch band + cross-platform Link) CES 2025 Innovation Award; Link opens OS-agnostic neural input; dev kit & distribution deals. ( ) CES Public company (WLDS); consumer + XR partners. Doublepoint Micro-gesture recognition from watches/wristbands turns Apple Watch into spatial mouse; eye-tracking + pinch “look-then-tap” UX. ( ) WowMouse TechCrunch App live; SDK for OEMs & XR makers. Wisear Neural interface in earbuds (jaw/eye micro-movements; roadmap to neural) “Neural clicks” for XR/earbuds; first Wisearphones planned; licensing to OEMs. ( ) wisear.io Late-stage prototypes; announced timelines & pilots. Afference (Phantom / Ring) Neural haptics (output!) via fingertip rings/glove stimulating nerves CES award-winner; creates artificial touch without bulky gloves; neural haptics reference ring. ( ) Interesting Engineering Early funding; working with XR & research labs. AlterEgo Sub-vocal “silent speech” via cranial/neuromuscular signals; over-ear/behind-head wearable Public debut of for silent dictation & AI querying at “thought-speed”; demos show silent two-way comms & device control. ( ) Silent Sense Axios Stilte verstand Axios Axios Newly out of stealth; product details pending. Augmental (MouthPad^ ) Tongue + head-gesture touchpad (roof of mouth) in-mouth In die mond Hands-free cursor/clicks; active roadmap on head-tracking & silent-speech; raised seed in late 2023. ( ) MIT News Met die nuus Met die nuus Shipping to early users; assistive & creator workflows. Wearable Devices (Mudra Band / Mudra Link) Neural/EMG-like wristbands (Apple Watch band + cross-platform Link) CES 2025 Innovation Award; Link opens OS-agnostic neural input; dev kit & distribution deals. ( ) CES CES die Public company (WLDS); consumer + XR partners. Doublepoint Micro-gesture recognition from watches/wristbands turns Apple Watch into spatial mouse; eye-tracking + pinch “look-then-tap” UX. ( ) WowMouse TechCrunch Woofiel Die TechCrunch Die TechCrunch App live; SDK for OEMs & XR makers. Wisear Neural interface in earbuds (jaw/eye micro-movements; roadmap to neural) “Neural clicks” for XR/earbuds; first Wisearphones planned; licensing to OEMs. ( ) wisear.io Sien.eu Sien.eu Late-stage prototypes; announced timelines & pilots. Afference (Phantom / Ring) Neural haptics (output!) via fingertip rings/glove stimulating nerves CES award-winner; creates artificial touch without bulky gloves; neural haptics reference ring. ( ) Interesting Engineering Interesting Engineering Interessante ingenieurswese Early funding; working with XR & research labs. 2) Nie-invasiewe neurotechnologie / daaglikse BCI-draagbare items Startup Modality & Form Factor What’s new / why it matters Stage / Notes Neurable EEG + AI in headphones (MW75 Neuro line) Commercial “brain-tracking” ANC headphones measuring focus; productivity & health insights. ( ) Master & Dynamic Shipping (US); scaling to EU/UK. OpenBCI (Galea, cEEGrid, Ultracortex) Research-grade biosensing headsets; around-ear EEG kits Galea (EEG/EOG/EMG/EDA) integrates with XR; dev kits for labs & startups. ( ) OpenBCI Shop Hardware available; strong dev ecosystem. EMOTIV EEG headsets & MN8 EEG earbuds Newer consumer & research lines (Insight/EPOC X; MN8 earbuds) used in UX, wellness, research. ( ) EMOTIV ** Mature startup; DTC + enterprise. InteraXon (Muse) EEG headbands; new Muse S “Athena” EEG+fNIRS Adds fNIRS to consumer headband → better focus/sleep metrics & neurofeedback. ( ) Muse: the brain sensing headband Shipping; wellness & performance verticals. Cognixion (ONE) Non-invasive BCI + AR speech headset Uses BCI with flashing visual patterns + AI to speak/control smart home; ALS use-cases. ( ) Cognixion Assistive comms pilots; clinical focus. MindPortal fNIRS-based “telepathic AI” headphones (R&D) Targeting thought-to-AI interfaces with non-invasive optical signals. ( ) mindportal.com Early stage; dev previews & interviews. NexStem EEG headsets + SDK Low-cost BCI kits for devs & research; HMI demos. ( ) nexstem.ai Developer community growing. Raised a seed round in April 2025 Neurable EEG + AI in headphones (MW75 Neuro line) Commercial “brain-tracking” ANC headphones measuring focus; productivity & health insights. ( ) Master & Dynamic Meester & Dinamiese Meester & Dinamiese Shipping (US); scaling to EU/UK. OpenBCI (Galea, cEEGrid, Ultracortex) Research-grade biosensing headsets; around-ear EEG kits Galea (EEG/EOG/EMG/EDA) integrates with XR; dev kits for labs & startups. ( ) OpenBCI Shop OpenBBCI winkel OpenBBCI winkel Hardware available; strong dev ecosystem. EMOTIV EEG headsets & MN8 EEG earbuds Newer consumer & research lines (Insight/EPOC X; MN8 earbuds) used in UX, wellness, research. ( ) EMOTIV EMOTIV emosionele ** Mature startup; DTC + enterprise. InteraXon (Muse) EEG headbands; new Muse S “Athena” EEG+fNIRS Adds fNIRS to consumer headband → better focus/sleep metrics & neurofeedback. ( ) Muse: the brain sensing headband Muse: die brein sensor hoofband Muse: the brain sensing headband Shipping; wellness & performance verticals. Cognixion (ONE) Non-invasive BCI + AR speech headset Uses BCI with flashing visual patterns + AI to speak/control smart home; ALS use-cases. ( ) Cognixion Kognisies Kognisies Assistive comms pilots; clinical focus. MindPortal fNIRS-based “telepathic AI” headphones (R&D) Targeting thought-to-AI interfaces with non-invasive optical signals. ( ) mindportal.com Oorweging.com Oorweging.com Early stage; dev previews & interviews. NexStem EEG headsets + SDK Low-cost BCI kits for devs & research; HMI demos. ( ) nexstem.ai Oorweging.ai Oorweging.ai Developer community growing. Raised a seed round in April 2025 3) Minimally-invasive & invasive BCI (clinical first, consumer later) Startup Modality & Form Factor What’s new / why it matters Stage / Notes Synchron Endovascular stentrode (via blood vessel → motor cortex) Pairing with NVIDIA? AI to improve decoding; ALS users controlling home devices. ( ) WIRED Human trials; lower surgical burden vs open-brain. Precision Neuroscience Thin-film cortical surface array (~1024 electrodes) “Layer 7” interface sits on cortex w/o penetrating; speech/motor decoding. ( ) WIRED The company received FDA clearance for the device and has implanted it in 37 patients as of April 2025 Paradromics High-bandwidth implant (“Connexus”) First human test (May 14, 2025); compact 420-electrode array aimed at speech/typing. ( ) WIRED Moving toward long-term trials. Neuralink Penetrating micro-electrode implant + robot surgery Large funding; parallel human trials race; long-horizon consumer HMI. ( ) Bioworld Clinical; significant visibility. Blackrock Neurotech Utah-array implants & ecosystems Deep install base in research/clinical BCI. ( ) Tracxn Clinical research leader. acquired by Tether in April 2024 Synchron Endovascular stentrode (via blood vessel → motor cortex) Pairing with NVIDIA? AI to improve decoding; ALS users controlling home devices. ( ) WIRED Wêreld Wêreld Human trials; lower surgical burden vs open-brain. Precision Neuroscience Thin-film cortical surface array (~1024 electrodes) “Layer 7” interface sits on cortex w/o penetrating; speech/motor decoding. ( ) WIRED Wêreld WIRED The company received FDA clearance for the device and has implanted it in 37 patients as of April 2025 Paradromics High-bandwidth implant (“Connexus”) First human test (May 14, 2025); compact 420-electrode array aimed at speech/typing. ( ) WIRED WIRED Wêreld Moving toward long-term trials. Neuralink Penetrating micro-electrode implant + robot surgery Large funding; parallel human trials race; long-horizon consumer HMI. ( ) Bioworld Bioworld Biologiewêreld Clinical; significant visibility. Blackrock Neurotech Utah-array implants & ecosystems Deep install base in research/clinical BCI. ( ) Tracxn Trailers Trailers Clinical research leader. acquired by Tether in April 2024 4) AR bril, AI draagbare en ruimtelike rekenaars (nuwe UX canvases) Startup Device What’s new / why it matters Stage / Notes Brilliant Labs (Frame/Halo) Open smart glasses + cloud AI agent Open hardware/software for devs; lightweight daily-use AR + AI. ( ) Forbes Shipping early units; active community. Rokid Light AR/AI glasses New glasses at IFA 2025: on-glasses AI, dual micro-LED displays; live translation, nav, GPT. ( ) Tom's Guide New model announced; consumer price point. Sightful (Spacetop) Screenless laptop + AR workspace Spacetop G1 (and Windows variant) → private, portable 100" desktop; AR productivity UX. ( ) WIRED Preorders / rolling availability. Limitless (Pendant) Wearable voice lifelogger + AI memory Records/organizes your day; context memory for assistant; Android app rolling out. ( ) Limitless Actively shipping units for iOS and has an Android app planned for late 2025. Rabbit (R1) Pocket AI device (LAM-driven) Major RabbitOS 2 UX overhaul; generative UI & new actions after rocky launch. ( ) 9to5Google Over 130K devices shipped, but DAU hover around 5,000 as of August 2025 Humane (Ai Pin) Projector pin wearable Cautionary tale—service shutdown & HP acquisition (illustrates pitfalls of new AI UX). ( ) WIRED Humane ceased sales of the Ai Pin in February 2025 and sold most of its assets to HP. The service for the Ai Pin was also shut down. Brilliant Labs (Frame/Halo) Open smart glasses + cloud AI agent Open hardware/software for devs; lightweight daily-use AR + AI. ( ) Forbes Die Forbes Die Forbes Shipping early units; active community. Rokid Light AR/AI glasses New glasses at IFA 2025: on-glasses AI, dual micro-LED displays; live translation, nav, GPT. ( ) Tom's Guide Tom se gids Tom se gids New model announced; consumer price point. Sightful (Spacetop) Screenless laptop + AR workspace Spacetop G1 (and Windows variant) → private, portable 100" desktop; AR productivity UX. ( ) WIRED Wêreld Wêreld Preorders / rolling availability. Limitless (Pendant) Wearable voice lifelogger + AI memory Records/organizes your day; context memory for assistant; Android app rolling out. ( ) Limitless Limitless Onbeperkte Actively shipping units for iOS and has an Android app planned for late 2025. Rabbit (R1) Pocket AI device (LAM-driven) Major RabbitOS 2 UX overhaul; generative UI & new actions after rocky launch. ( ) 9to5Google 9to5Google 9to5Google Over 130K devices shipped, but DAU hover around 5,000 as of August 2025 Humane (Ai Pin) Projector pin wearable Cautionary tale—service shutdown & HP acquisition (illustrates pitfalls of new AI UX). ( ) WIRED WIRED Wêreld Humane ceased sales of the Ai Pin in February 2025 and sold most of its assets to HP. The service for the Ai Pin was also shut down. 5) Oog-, gesig- en bestuurder-staat sensasie (effect-aware, konteks-aware UX) Startup Focus Why it matters Smart Eye (Affectiva/iMotions) Eye/face/driver monitoring & interior sensing Automotive-grade attention & affect → safety & adaptive interfaces. ( ) UploadVR uSens Gesture & 3D HCI tracking (AR/VR, auto) Vision-based hand/pose tracking at edge for XR & mobile. ( ) UploadVR Smart Eye (Affectiva/iMotions) Eye/face/driver monitoring & interior sensing Automotive-grade attention & affect → safety & adaptive interfaces. ( ) UploadVR Opvoeding UploadVR uSens Gesture & 3D HCI tracking (AR/VR, auto) Vision-based hand/pose tracking at edge for XR & mobile. ( ) UploadVR Opvoeding Opvoeding 6) Quick Watchlist (opkomende / aangrenzende) Wispr - sagteware-eerste, maar uitdruklik 'n stem-natiewe koppelvlak vir die AI-era; opgeneem om die "tastasievervanging" met AI-bewerking te bou. (Good bellwether vir stem-as-primêre UX.) (Wispr Flow) MindPortal - fNIRS "gedink-tot-AI" koptelefoon; vroeë maar merkwaardig. (mindportal.com) Ultraleap / Leap Motion erfenis — hand-tracking pivot; signale konsolidasie in die kategorie. (UploadVR) HaptX - industriële-klas mikrofluidiese haptiese handskoene; opleiding robotte / AI met ryk menslike demonstrasie. (HaptX) Die pad vorentoe Hierdie artikel ondersoek die verskuiwing van tradisionele skerm-gebaseerde HMI's na multi-sensoriese interaksies. Dit toon vooruitgang deur Meta, Apple, Google en OpenAI, saam met lesse uit vorige eksperimente soos Human Pin en Rabbit R1. 'N Gedetailleerde analise van menslike sintuie oorweeg inligting oordrag, latensie, beskerming moeilikheid, en HMI belangrikheid. Terwyl jy hierdie nuwe grense navigeer, oorweeg hoe jou eie werk, navorsing of belegging kan bydra tot die skep van meer intuïtiewe, etiese en werklik mens-sentrieke AI-interaksies.Ons moedig jou aan om die beklemtoon start-ups te verken, die genoemde navorsing te verdiep en aktief deel te neem in die lopende dialoog oor die vorming van 'n toekoms waar tegnologie naadloos menslike vermoëns in alle sintuie verhoog.