Too Long; Didn't Read
Anthropologists have long debated the value of story-telling and collective belief in success of the human race - surely gossip is a big part of this? The Digital GossipMonger is a game of sorts. In this game/simulation there are residents who partake in the occasional gossip. They are just rules based bots who go about their day. The Sim comes with interactive terminal and generates Json,CSV and Parquet reports. Gossips will be associated to citizens who spread or create it. Citizens can only create or share rumours when near other people. They only access interfaces I let them including their internal references.