paint-brush
Rocky Rabbit's Transition: How Hamster Kombat Is Fueling The Play-To-Earn Switchby@iremidepen
New Story

Rocky Rabbit's Transition: How Hamster Kombat Is Fueling The Play-To-Earn Switch

by Abisola IremideOctober 3rd, 2024
Read on Terminal Reader
Read this story w/o Javascript
tldt arrow

Too Long; Didn't Read

The much-awaited launch of Hamster Kombat, which is now a hot topic in the crypto community, came as a rude shock to millions of players who participated in the game with a huge expectation of financial return, raising a valid question about the long-term sustainability of Telegram-based tap-to-earn platforms.
featured image - Rocky Rabbit's Transition: How Hamster Kombat Is Fueling The Play-To-Earn Switch
Abisola Iremide HackerNoon profile picture

Popular Telegram-based clicker game Rocky Rabbit just announced its transition from its Tap-to-Earn gaming model to the Play-to-Earn model , a move likely inspired by the widespread distrust generated by the Hamster Kombat launch.


To put it in proper context, Hamster Kombat (HMSTR)’s recent launch was quickly followed by a massive sell-off, with the native token dipping by 42% in the space of three days.


As a result of this latest development, scores of social media users have begun to call out the developers behind the clicker game for allegedly scamming them or for what appears to be an “unfair distribution” of its native token.


The majority of the critics are investors who poured several months into the clicker game with a great expectation of financial return at launch. As of this writing, data from TradingView reveal that the token is bound to slide further from its Sunday’s all-time low of $0.005613.


The volume of decline witnessed within a little over 48 hours of the launch clearly points out that it was not the product of FOMO but rather a symptom of the massive decline in investors' confidence in the project. The token distribution is anything but fair to millions of users who participated in the month-long tapping frenzy.


If anything, the Hamster distribution has caused disaffection among millions of its players around the world, raising a valid question not only about its future but also concerning the sustainability of Tap-To-Earn clicker games on Telegram. Nonetheless, it also reveals they mostly thrive on crypto cycle hype and have little or no intrinsic value to offer.

TapSwap's recent update show a strained or failing model

Are Tap-To-Eo Earn Models Sustainable?

An answer to the question of the long-term sustainability of Tap-To-Earn clicker games requires a comparative data analysis of this model. With millions of investors hyped into what appears to be a highly rewarding crypto investment, the growing presence of this model can not be ignored.


However, Notcoin, TON's first clicker game with over $700 million market capitalization, remains the only case study for how to launch a Tap-To-Earn game on Telegram leveraging the first mover-advantage principle. Meanwhile, several others that have followed suit have either failed completely or are struggling to achieve success.


For instance, TapSwap, a viral clicker game with millions of players on Telegram, has repeatedly postponed its launch dates to the utter disappointment of its investors, casting a shadow of doubt over the credibility of the developers and the future of the game itself.

“Unfair Distribution”

The Hamster Kombat launch adds to the catalog of challenges that have greeted the emergence of clicker games on Telegram: unfair distribution of tokens. It is bad enough that Telegram-powered clicker games are often criticized for the lack of utility, the unfairness in the distribution mechanism, as happened in the case of Hamster Kombat, is a blow to the reputation of Tap-To-Earn games.


Without an iota of doubt, it's almost tempting to deduce unfair distribution in the criticism leveled against Hamster Kombat, with a total supply of 100 billion hamsters, by merely looking at the distribution data and the payouts that millions of investors received for investing several months of amassing millions of hamster into it.

Chart showing the allocation of Hamster Kombat Token HMSTR


The screengrab below by a Nigerian crypto influencer is an example of how to measure the amount of anger and distrust Hamster Kombat's recent launch has generated on social media in the last couple of days.

On X, another user @Mohsin_71 commented as follows:


“#HamsterKombat Token Distribution: Unfair Distribution People wasted 2-3 months to mine #Hamster_Kombat tokens. What did they get? ….. Few pennies? Retweet 🔃 Season 2 = Advance Failure due to bad distribution. People are not happy. You can destroy your whole empire.” @hamster_kombat”

Predictions

The Hamster Kombat's launch has further exposed the Tap-To-Earn model to criticism, and there is a strong likelihood that investors are beginning to grow wary of Telegram-based clicker games promising good returns.


The impact of this distrust will also be felt by rival Tap-To-Earn games and may lead to them switching from Tap-To-Earn to Play-To-Earn model in the current cycle, forcing them to activate their survival mode and enabling the latter to take the center stage again.


In the coming months, we may likely witness the resurgence of play to earn games on Telegram as the sustainability of the Tap-To-Earn model now hangs in the balance.

Rocky Rabbit's Transition From Tap-To-Earn to Play-To-Earn Gaming Model

Recently, Telegram-powered clicker game Rocky Rabbit announced its transition from a Tap-To-Earn to a Play-To-Earn gaming model to increase player engagement and enhance their earning potentials.


This shift is focused on long term sustainability and a more rewarding user engagement which aligns with industry trends. The strategic shift is coming barely a week after it airdropped its RBTC token to millions of players and its listing on crypto exchanges.


Initially, Rocky Rabbit, with over 29 million players, started as a Tap-to-Earn clicker game on Telegram based blockchain, TON, before switching to a gaming model that offers instant rewards and benefits to its players who participate in various in-game activities and tasks.


Most importantly, this transition is a departure from the tapping frenzy to a utility-driven model offering financial rewards in real time and keeping users engaged in the long run through multiple gaming experiences that can be explored.

Conclusion

Notcoin’s successful launch early this year brought significant attention to Telegram’s innovative Tap-To-Earn model, inspiring similar projects like Hamster Kombat and TapSwap to join the trend.


Today, Tap-To-Earn clickers games boast millions of players on Telegram and a combined market capitalization of over 1 billion dollars. Despite this figure, they continue to face significant challenges in their efforts to sustain investors' interest.


The much-awaited launch of Hamster Kombat, which is now a hot topic in the crypto community, came as a rude shock to millions of players who participated in the game with a huge expectation of financial return, raising a valid question about the long-term sustainability of Telegram-based tap-to-earn platforms.