Arunkumar Krishnakumar is a technologist, investor, and advisor focused on Web3 and Metaverse. In addition, he is a podcast host and an author of two books, including one on Blockchain and Quantum Computing, with particular interest and expertise in community-led technology solutions.
Krishnakumar has over 18 years of experience, including tech, financial services, consulting, and venture capital, and he has founded and deployed two VC funds and held board positions. He is an Onalytica Fintech Influencer, Refinitiv Top 100 Social Leader, a Top 100 Asian in UK Tech, and Hackernoon's interviewee.
During the Non-fungible Conference in Lisbon, Hackernoon got an exclusive interview with the executive who shared insights on his new project, Bullieverse, and his thoughts on the future of gaming.
Arunkumar spent the first ten years of his career devoted to coding, writing, creating products, working on the VC ecosystem, and being an author and investor. Hence, he’s well versed in NFTs and Web3, which brought him to Bullieverse.
https://www.youtube.com/watch?v=GM5C91D0J4g
At first, when conceptualizing Bullieverse, Arunkumar knew he wanted to create an application where NFTs would have utility, and when the pandemic hit, the idea for a game arose. But what is Bullieverse? In short, it’s a fantasy Metaverse Island where one can play games, create experiences and earn rewards (play to earn, create to earn) while bringing NFTs to life in 3D form.
In order to keep players engaged in the metaverse, our guests walk us through Bullieverse’s model: an individual buys an NFT, they play, and the more they develop within the game, the more their NFT grows and evolves, being a representation of the player. Although this model is still experimental, it aims to attract both game developers and players and keep them invested. Further down the line, Arunkumar hopes to bring NFTs’ communities to the metaverse and e-commerce within the space, allowing for more interconnection in Bullieverse.
One of the main struggles Krishnakumar has faced with Bullieverse is bridging the gap between Web2 and Web3 gaming: there are 2.5 billion gamers in Web2 and 5 million in Web 3. Thus, the only way to bring people to Web3 is by making games in the metaverse more fascinating and engaging. In addition, the investor also mentioned the lack of good UX professionals in the Web3 ecosystem, which affects metamasks and NFTs, thus affecting the attractiveness of Web3.
Finally, the Chief Growth Officer of Bullieverse explained how even though games are part of the metaverse, it all comes down to the experiences a user can participate in while in the space, which should reflect real life: attending events, get-togethers, partaking in commerce, etc. This point of view goes hand in hand with Arunkumar’s prediction on how the metaverse will evolve. Like the internet, the metaverse will be a broad entity with many different projects and games, where a person’s investments won’t be lost but kept.
Check out the Bullieverse metaverse here.