Using C# for Real-time Systemsby@neill3d

Using C# for Real-time Systems

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Real-time systems, motion capture, and character animation. I have gained experience in this field through my work in the previs and game industries. My best practice includes reading books and articles, learning from the work of others on public repositories, doing my own benchmarks in order to draw conclusions.
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@neill3d

Sergei Solokhin

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by Sergei Solokhin @neill3d.Neill3d, Animation Engineer at Rokoko, former Avalanche Studios. Support for Technocrane r.s.o
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