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The Over-justification Effect of Games as a Serviceby@jetwilbury
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The Over-justification Effect of Games as a Service

by James Desmond9mOctober 15th, 2020
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The Overjustification Effect is a phenomenon in which being rewarded for doing something actually diminishes the intrinsic motivation to perform that action. Destiny 2's recent move to the F2P model (Free 2 Play) provided a much needed boost in returning players and in my opinion is one of the standard bearers for the AAA blockbuster model in question. To do so, developers need to provide a fun experience for a broad audience, creating a reason to keep players coming back for more. For the GaaS model, the basic motivation is to provide the promise of a reward or reward.

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James Desmond

James Desmond

@jetwilbury

A Casual Game Critic looking to gain experience as a writer and better himself in the process!

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James Desmond@jetwilbury
A Casual Game Critic looking to gain experience as a writer and better himself in the process!

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