Blockchain and crypto in general bring about the possibility of financial inclusion and a new way of storing and transferring value at a scale unseen before. Nevertheless, blockchain technology and crypto concepts are generally difficult to understand, and inherently difficult to attract mass adoption.
In fact, the first reason that brought most people to crypto is the get-rich-fast scheme and more often than not, people are generally being let down once they failed to grab the profit, not to mention the huge amount of rug and pull GameFi projects that have recently ravaged the industry, significantly putting off new users.
Let’s have a look at the state of P2E.
First and foremost, Play-to-Earn generally implied everyone who plays/participates will earn some sort of money/currency. Thereby, forcing players to become speculators/investors and subsequently, severely interfering with the core gameplay.
Game studios/dev that mostly focuses on maximizing short-term money-making through activities such as:
The game becomes a yield farming tool, not entertainment, and therefore will not capture mass-market; negatively impact the general perception of crypto.
In its essence, when it to economics generally, monetary value transfer to existing/early players can only be generated from 1) developers and 2) the inflowing money from new players, therefore in order to keep a constant earning to existing players requires an increasing capital inflow from new players which is finite. Many have claimed this to be a Ponzi. In fact, most games failed to keep the price of their in-game reward from steep declining after weeks of launch. New players act like exit liquidity to existing/early players.
Although better use cases for in-game reward token to support the price will be introduced as the industry learn and adapt, it remains largely unchanged that the earnings to players must come from the inflow of capital from new players joining or up-spending of existing players. Eventually, new players will be capped so the earnings can only be transferred between players within the game meaning many will lose and only a little will earn.
A case study of Axie Infinity shows that the studio revenue largely comes from marketplace fees and breeding fee surges only for a period of 5 months from July to the end of November and then becomes almost zero as there is no more influx of new players; also the price of Axie NFT and the in-game reward token SLP fall dramatically due to the hyperinflation of emission.
Although some studios have started to change their approach from Play-to-Earn to Play-and-Earn, most games will still be classified as Pay to Earn and Pay to Play although Free to play elements have been gradually introduced.
You will often find this narrative whereby new web3 game studios claim that fairer revenue distribution to the community through the use of web3 and as a gamer/retail investor, one would feel this is the right thing.
While I agree that game studios make millions, if not billions, you must also account for the fact that rewards are the main incentive for developing such entertaining games. Without proper rewards, I doubt that we would have any titles like Starcraft, Age of Empires, DOTA, CS:GO or League of Legends. Capitalism is in the play whether you like it or not.
Suppose a web3 studio will distribute more back to the community through P2E, what would be the incentive for developers to create better games? Is the remaining share of profit enough to keep the best people around? I don’t have that answer.
Although this is a typical fundamental of free-market trade, I do think that a non-stable value reward and pricing is also a major hurdle for the mainstream web2 players to join the crypto space generally and crypto gaming specifically.
People are used to anchoring the price to some measurement system so that a rational purchase decision can be made quickly at any time. The same is not true anymore for crypto gaming and that creates extra uncertainty on both the positive and negative sides once the purchase/redemption is made.
In fact, financial speculation is a strong factor that severely impacts core gaming. It has been seen in many recent P2E games that players leave once the in-game reward goes down to almost zero.
Guild was originally a place/forum for like-minded gamers to comprehend each other, socialize, become better players, and jointly form up teams for competitive ranking/battle. Early observation shows that guilds create a huge conflict of interest and centralization of power in the crypto gaming sector. Here are why:
Ubisoft, one of the respected studios have experimented with NFT in their famous game Tom Clancy’s Breakpoint in which limited-edition cosmetics items can be bought as an NFT via Ubisoft’s own marketplace. Overall, there were only 31 sales over the course of 3 months.
More worryingly, some items are bought and then traded a few times before finally being listed for a few hundred times the original price which is very similar to the price behavior of pre-sale NFT assets across many recent P2E games: wash trading and speculation. Ubisoft closed its NFT experiment after 3 months.
Although there is not enough data to draw any conclusions on this experiment some reasonable causes can be attributed to:
While blockchain and web3 bring in a wealth of opportunities and new ways of doing old things, it is still in its fancy, mainly driven by the bull run in 2021. There are certain core principles that need to get right before implementing all these new changes in proper ways. Gaming should firstly be entertaining, allowing people an escape from the real world before introducing other elements. Core gameplay must be respected to the utmost for a game to function its basic objectives: entertainment.
Although new kinds of business models will be arriving, only time will tell how they will evolve to stay meaningful and relevant.
Having said that, I am pretty sure that many people are working days and nights, including our team at T-REX Global and UGEsports to bring in meaningful innovations and challenge the status quo. The best is yet to come!