Taking your Interactive Pixelated Game to the Next Levelby@dominiconorton

Taking your Interactive Pixelated Game to the Next Level

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This tutorial is the continuation of "How to Make an Interactive Pixelated Game in 30 Minutes Without Coding" This time, we are going to add sound effects, camera scrolling, a health counter, and more. We want the game to reset if the player's life reaches 0. To do that we add a filter block from logic and math and change the properties to "less than" "1" and a restart game block from game flow. To create the labels, we add two label blocks from GUI and connect the blocks to the labels.

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