Because synchrony is harmony
It was a magical ‘aha’ moment for me when I learned about multithreading for the first time. The fact that I can ask my computer to do actions in a parallel manner delighted me (although it should be noted here that things don’t happen precisely in a parallel manner on a single core computer, and more importantly, they don’t precisely execute in a parallel sense in Python due to the language's Global Interpreter Lock). Multithreading opens new dimensions for computing, but with power comes responsibility.
There are obvious troubles one can imagine with multithreading — many threads trying to access the same piece of data can lead to problems like making data inconsistent or getting garbled output (like having HWeolrldo
in place of Hello World
on your console). Such problems can arise when we don’t tell the computer how to mange threads in an organized manner.
But how can we ‘tell’ the computer to keep the threads of our program in synchrony? We do so by using synchronization primitives. These are simple software mechanisms to ensure that your threads run in a harmonious manner with each other.
This post presents some of the most popular synchronization primitives in Python, defined in it’s standard threading.py
module. Most of the blocking methods (i.e., the methods which block execution of a particular thread until some condition is met) of these primitives provide the optional functionality of timeout, but I haven’t included it here for simplicity. Also I’ve just included the principal functionalities of these objects, again for the sake of simplicity. This post assumes you have a basic knowledge of implementing multithreading using Python.
We’ll be learning about Locks
, RLocks
, Semaphores
, Events
, Conditions
and Barriers
. Of course, you can construct your own custom synchronization primitives by subclassing these classes. We’ll start with Locks
as they are the simplest primitives and gradually we’ll move on to primitives with more and more sophistication.
Lock
s are perhaps the simplest synchronization primitives in Python. A Lock
has only two states — locked and unlocked (surprise). It is created in the unlocked state and has two principal methods — acquire()
and release()
. The acquire()
method locks the Lock
and blocks execution until the release()
method in some other coroutine sets it to unlocked. Then it locks the Lock
again and returns True
. The release()
method should only be called in the locked state, it sets the state to unlocked and returns immediately. If release()
is called in the unlocked state, a RunTimeError
is raised.
Here’s the code which uses a Lock
primitive for securely accessing a shared variable:
#lock_tut.py
from threading import Lock, Threadlock = Lock()g = 0
def add_one():"""Just used for demonstration. It’s bad to use the ‘global’statement in general."""
global glock.acquire()g += 1lock.release()
def add_two():global glock.acquire()g += 2lock.release()
threads = []for func in [add_one, add_two]:threads.append(Thread(target=func))threads[-1].start()
for thread in threads:"""Waits for threads to complete before moving on with the mainscript."""thread.join()
print(g)
This simply gives an output of 3, but now we are sure that the two functions are not changing the value of the global variable g
simultaneously although they run on two different threads. Thus, Lock
s can be used to avoid inconsistent output by allowing only one thread to modify data at a time.
The standard Lock
doesn’t know which thread is currently holding thelock. If the lock is held, any thread that attempts to acquire it willblock, even if the same thread itself is already holding the lock.In such cases, RLock
(re-entrant lock) is used. You can extend the code in the following snippet by adding output statements for demonstrating how RLock
s can prevent unwanted blocking.
#rlock_tut.py
import threading
num = 0lock = Threading.Lock()
lock.acquire()num += 1lock.acquire() # This will block.num += 2lock.release()
# With RLock, that problem doesn’t happen.lock = Threading.RLock()
lock.acquire()num += 3lock.acquire() # This won’t block.num += 4lock.release()lock.release() # You need to call release once for each call to acquire.
One good use case for RLock
s is recursion, when a parent call of a function would otherwise block its nested call. Thus, the main use for RLock
s is nested access to shared resources.
Semaphores are simply advanced counters. An acquire()
call to a semaphore will block only after a number of threads have acquire()
ed it. The associated counter decreases per acquire()
call, and increases per release()
call. A ValueError
will occur if release()
calls try to increment the counter beyond it’s assigned maximum value (which is the number of threads that can acquire()
the semaphore before blocking occurs). Following code demonstrates the use of semaphores in a simple producer-consumer problem.
#semaphores_tut.py
import random, timefrom threading import BoundedSemaphore, Thread
max_items = 5
"""Consider 'container' as a container, of course, with a capacity of 5items. Defaults to 1 item if 'max_items' is passed."""container = BoundedSemaphore(max_items)
def producer(nloops):for i in range(nloops):time.sleep(random.randrange(2, 5))print(time.ctime(), end=": ")try:container.release()print("Produced an item.")except ValueError:print("Full, skipping.")
def consumer(nloops):for i in range(nloops):time.sleep(random.randrange(2, 5))print(time.ctime(), end=": ")
"""
In the following if statement we disable the default
blocking behaviour by passing False for the blocking flag.
"""
if container.acquire(False):
print("Consumed an item.")
else:
print("Empty, skipping.")
threads = []nloops = random.randrange(3, 6)print("Starting with %s items." % max_items)threads.append(Thread(target=producer, args=(nloops,)))threads.append(Thread(target=consumer, args=(random.randrange(nloops, nloops+max_items+2),)))
for thread in threads: # Starts all the threads.thread.start()for thread in threads: # Waits for threads to complete before moving on with the main script.thread.join()print("All done.")
semaphore_tut.py in action
The threading
module also provides the simple Semaphore
class. A Semaphore
provides a non-bounded counter which allows you to call release()
any number of times for incrementing. However, to avoid programming errors, it’s usually a correct choice to use BoundedSemaphore
, which raises an error if a release()
call tries to increase the counter beyond it’s maximum size.
Semaphores are typically used for limiting a resource, like limiting a server to handle only 10 clients at a time. In such a case, multiple thread connections compete for a limited resource (in our example, it is the server).
The Event
synchronization primitive acts as a simple communicator between threads. They are based on an internal flag which threads can set()
or clear()
. Other threads can wait()
for the internal flag to be set()
. The wait()
method blocks until the flag becomes true. Following snippet demonstrates how Event
s can be used to trigger actions.
#event_tut.py
import random, timefrom threading import Event, Thread
event = Event()
def waiter(event, nloops):for i in range(nloops):print(“%s. Waiting for the flag to be set.” % (i+1))event.wait() # Blocks until the flag becomes true.print(“Wait complete at:”, time.ctime())event.clear() # Resets the flag.print()
def setter(event, nloops):for i in range(nloops):time.sleep(random.randrange(2, 5)) # Sleeps for some time.event.set()
threads = []nloops = random.randrange(3, 6)
threads.append(Thread(target=waiter, args=(event, nloops)))threads[-1].start()threads.append(Thread(target=setter, args=(event, nloops)))threads[-1].start()
for thread in threads:thread.join()
print(“All done.”)
Execution of event_tut.py
A Condition
object is simply a more advanced version of the Event
object. It too acts as a communicator between threads and can be used to notify()
other threads about a change in the state of the program. For example, it can be used to signal the availability of a resource for consumption. Other threads must also acquire()
the condition (and thus its related lock) before wait()
ing for the condition to be satisfied. Also, a thread should release()
a Condition
once it has completed the related actions, so that other threads can acquire the condition for their purposes. Following code demonstrates the implementation of another simple producer-consumer problem with the help of the Condition
object.
#condition_tut.py
import random, timefrom threading import Condition, Thread
"""'condition' variable will be used to represent the availability of a produceditem."""
condition = Condition()
box = []
def producer(box, nitems):for i in range(nitems):time.sleep(random.randrange(2, 5)) # Sleeps for some time.condition.acquire()num = random.randint(1, 10)box.append(num) # Puts an item into box for consumption.condition.notify() # Notifies the consumer about the availability.print("Produced:", num)condition.release()
def consumer(box, nitems):for i in range(nitems):condition.acquire()condition.wait() # Blocks until an item is available for consumption.print("%s: Acquired: %s" % (time.ctime(), box.pop()))condition.release()
threads = []
"""'nloops' is the number of times an item will be produced andconsumed."""
nloops = random.randrange(3, 6)for func in [producer, consumer]:threads.append(Thread(target=func, args=(box, nloops)))threads[-1].start() # Starts the thread.
for thread in threads:"""Waits for the threads to complete before moving onwith the main script."""thread.join()print("All done.")
Output of condition_tut.py
There can be other uses of Condition
s. I think they will be useful when you’re developing a streaming API which notifies a waiting client once a piece of data is available.
A barrier is a simple synchronization primitive which can be used by different threads to wait for each other. Each thread tries to pass a barrier by calling the wait()
method, which will block until all of threads have made that call. As soon as that happens, the threads are released simultaneously. Following snippet demonstrates the use of Barrier
s.
#barrier_tut.py
from random import randrangefrom threading import Barrier, Threadfrom time import ctime, sleep
num = 4# 4 threads will need to pass this barrier to get released.b = Barrier(num)names = [“Harsh”, “Lokesh”, “George”, “Iqbal”]
def player():name = names.pop()sleep(randrange(2, 5))print(“%s reached the barrier at: %s” % (name, ctime()))b.wait()
threads = []print(“Race starts now…”)
for i in range(num):threads.append(Thread(target=player))threads[-1].start()
"""Following loop enables waiting for the threads to complete before moving on with the main script."""
for thread in threads:thread.join()print()print(“Race over!”)
Here’s the output of barrier_tut.py
Barriers can find many uses; one of them being synchronizing a server and aclient — as the server has to wait for the client after initializing itself.
With that, we have reached the end of our discussion on synchronization primitives in Python. I wrote this post as a solution to an exercise in the book “Core Python Applications Programming” by Wesley Chun. If you liked this post, consider having a look at my other works from this book on GitHub and starring the repository 🙂. The gists for code mentioned in this article are also available at my profile.
Sources: effbot.org, bogotobogo.com, Python Docs
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