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Building on OpenHarmony: Navigating its Architecture and App Development Frameworkby@escholar
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Building on OpenHarmony: Navigating its Architecture and App Development Framework

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OpenHarmony, with its layered architecture, offers a unique framework for mobile app development. From the kernel layer facilitating hardware interactions to the application layer housing third-party apps, the system service and framework layers provide a robust foundation. The ArkTS-based app development framework introduces the Stage model, offering a structured approach to app logic development with UIAbility and ExtensionAbility components.
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Authors:

(1) LI LI, Beihang University, China;

(2) XIANG GAO, Beihang University, China;

(3) HAILONG SUN, Beihang University, China;

(4) CHUNMING HU, Beihang University, China;

(5) XIAOYU SUN, The Australian National University, Australia;

(6) HAOYU WANG, Huazhong University of Science and Technology, China;

(7) HAIPENG CAI, Washington State University, Pullman, USA;

(8) TING SU, East China Normal University, China;

(9) XIAPU LUO, The Hong Kong Polytechnic University, China;

(10) TEGAWENDÉ F. BISSYANDÉ, University of Luxembourg, Luxembourg;

(11) JACQUES KLEIN, University of Luxembourg, Luxembourg;

(12) JOHN GRUNDY, Monash University, Australia;

(13) TAO XIE, Peking University, China;

(14) HAIBO CHEN, Shanghai Jiao Tong University, China;

(15) HUAIMIN WANG, National University of Defense Technology, China.

Table of Links

Introduction

Background of OpenHarmony

The State Of OpenHarmony Ecosystem

Overview Of Mobile Software Engineering

The Research Roadmap

Discussion

Related Work

Conclusion & References

2 BACKGROUND OF OPENHARMONY

2.1 Overview

OpenHarmony is designed with a layered architecture. As illustrated in Fig. 1, it consists of four layers. From bottom to top, the four layers are (1) the Kernel Layer, (2) the System Service Layer, (3) the Framework Layer, and (4) the Application Layer. We now briefly detail these four layers to help readers better understand this work.


Kernel Layer. The kernel layer of OpenHarmony contains two main sub-systems, namely a kernel sub-system that powers an operating system kernel (such as the Linux Kernel) for scheduling the software execution of the whole system and a driver sub-system that is responsible for connecting the software stack with the various hardware. Observant readers may have noticed that, unlike other systems, there is a special component called Kernel Abstract Layer (KAL) in the Kernel Layer of OpenHarmony. This component is indeed a special OpenHarmony feature that is designed to support multi-kinds of mobile devices. For different devices, OpenHarmony may select different OS kernels (e.g., Linux or LiteOS [19]) to power the system. KAL is proposed to mitigate such a difference, aiming at offering the same capabilities for the upper software layers.


System Service Layer. The system service layer is the core part of OpenHarmony that provides the actual implementation of all the system services required to run OpenHarmony apps. Except for supporting basic capabilities such as the ones related to security control or providing intelligent functions, it also includes components related to common software services such as Events and Notifications, device-specific software services such as the ones dedicated to IoT devices or wearable devices, as well as hardware-related services such as sensors and location services.


Framework Layer. The framework layer provides an interface for developers to implement OpenHarmony applications and such an interface is often provided within a Software Development Kit (SDK). As shown in Fig. 1, generally speaking, this layer provides similar capabilities as the system service layer. However, this layer is specifically required as it keeps app code from directly accessing system services, which might be abused by third-party developers if not controlled. Indeed, through the framework layer, system services do not need to be exposed to third-party developers and how they should be called or scheduled can be pre-defined. This layer is also very important as it defines the set of APIs needed to be seen by third-party apps. This set of APIs needs to be appropriate as defining fewer APIs may cause the implementation of OpenHarmony apps difficult while defining more APIs would increase the complexity and subsequently the maintainability of the framework.


Application Layer. The application layer is the place where OpenHarmony apps are located. There are two types of apps: system apps and third-party apps. The former one should be provided by OpenHarmony itself, covering the basic functions that allow the OpenHarmony system to be practically usable. The latter ideally should be supported by third-party developers that help the Openharmony system to good user experience, which is the key to the success of the OpenHarmony ecosystem.

2.2 The App Development Framework

We now briefly introduce OpenHarmony’s app development framework. There are actually two versions of app development frameworks supported by OpenHarmony to develop third-party apps: one based on Java program language and another based on ArkTS program language.[3] Since the Java version will be gradually replaced by the ArkTS version, in this work, we will only focus on the ArkTS version. Fig. 2 highlights the core components of ArkTS-based OpenHarmony app


Fig. 1. The Software Architecture of OpenHarmony.


development framework. OpenHarmony actually supports two ways of app logic (named Ability) developments, namely the FA (Feature Ability) model and the Stage model. The Stage model is newly introduced (since API version 9) to replace the FA model. Hence, in this work, we will only focus on the Stage model.


Stage-based Ability Framework. As shown in Fig. 2, in the Stage model, an OpenHarmony app is made up of AbilityStage components. Each AbilityStage should contain one or more Ability components. In OpenHarmony, there are two types of Ability components: UIAbility and ExtensionAbility. UIAbility, like Activity in Android, is responsible for implementing the app’s visual parts (i.e., GUI pages). This is the reason why UIAbility component will include a WindowStage component that further contains a Window module with an ArkUI page attached to it.


For other functions that are not directly relevant to the app’s UI pages, OpenHarmony has introduced the so-called ExtensionAbility component to support their implementation. Normally, in Android, such functions should be implemented in one of the following three types of components: Service, Broadcast Receiver, and Content Provider. In OpenHarmony, the ExtensionAbility mechanism provides a more fine-grained way to implement such functions. For example, ServiceExtensionAbility, a sub-class of ExtensionAbility, is designed to support background tasks, providing equivalent functions as that of Service in Android. Another sub-class of ExtensionAbility, namely DataShareExtensionAbility, is designed to support data sharing, providing equivalent functions as that of Content Provider in Android.


Like what has been designed in Android’s components, there are lifecycle methods designed in OpenHarmony’s ability components. Fig. 3 illustrates the lifecycle of OpenHarmony’s UIAbility component, which by itself contains four states, namely Create, Foreground, Background, and Destroy. Create state is at the stage when an UIAbility is started. At that time, the system will call the corresponding onCreate() callback method, in which certain resources could be initiated. After the onCreate() method is called, the state moves to Foreground and the onForeground() callback method will be invoked. At this stage, the UI page of the UIAbility becomes visible and will be displayed to users. Once the UI page becomes invisible (e.g., other UI pages become visible), the state will be moved from Foreground to Background. At this time, the onBackground callback method


Fig. 2. The Architecture of ArkTS-based App Development Framework (Stage Model) of OpenHarmony.


Fig. 3. The Lifecycle of OpenHarmony’s UIAbility component.


will be called. When the UIAbility is going to be terminated, the onDestroy() callback method will be invoked and this is the place to store relevant data and free requested resources. Observant readers may have noticed that the lifecycle of UIAbility is associated with a WindowStage component, which per se has a sequence of lifecycle methods to be invoked as the UIAbility’s state goes by.


ArkUI Module. As shown in Fig. 1 (with yellow background), the actual UI pages are implemented through the so-called ArkUI framework. ArkUI is a core module of ArkTS that is newly introduced to support UI developments. Fig. 9 illustrates the architecture of the ArkUI module. This module supports two ways of UI implementation. The first way is to leverage Web-based technicals (e.g., HTML, CSS, Javascript) and the other way is through the so-called declarative programming (specifically designed to support the implementation of OpenHarmony apps). This module also includes an UI Engine module to provide common UI-related functions and other modules to allow visual display of UI pages.



[3] ArkTS (also known as eTS) is the preferred programming language introduced by Huawei to develop OpenHarmony applications. It is extended from the famous TypeScript language.


This paper is available on arxiv under CC 4.0 license.