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Pedaling Towards the Future: The Gamified Indoor Cycling Landscapeā€‚by@kostik
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Pedaling Towards the Future: The Gamified Indoor Cycling Landscape

by Konstantin Usachev6mApril 17th, 2024
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The first real attempt to create gamified indoor cycling came from the game company Atari in 1982. However, the actual rise of gamified indoor cycling didn't occur until 30 years later, thanks to advances in cycling technology. Today, indoor cycling platforms have millions of users and serve as major sponsors for real-world professional cycling events and teams.
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Konstantin Usachev HackerNoon profile picture
Konstantin Usachev

Konstantin Usachev

@kostik

Passionate about games, bikes, and VR

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Opinion piece / Thought Leadership

Opinion piece / Thought Leadership

The is an opinion piece based on the authorā€™s POV and does not necessarily reflect the views of HackerNoon.

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Konstantin Usachev HackerNoon profile picture
Konstantin Usachev@kostik
Passionate about games, bikes, and VR

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