paint-brush
Mid-Fi Prototyping for Augmented Reality & Virtual Realityby@maxspeicher
408 reads
408 reads

Mid-Fi Prototyping for Augmented Reality & Virtual Reality

by Maximilian Speicher5mDecember 24th, 2022
Read on Terminal Reader
Read this story w/o Javascript
tldt arrow

Too Long; Didn't Read

Prototyping in 3D isn’t the same as in just two dimensions. Compared to regular, flat websites, augmented and virtual reality have very different requirements when it comes to creating prototypes. To close a gap in the medium-fidelity range of AR/VR prototyping methods, we’ve created 360theater, which makes use of dioramas and 360° content for creating physical-digital prototypes. We’ve used our new method in workshops with design students and found that it comes close to the final experience while complementing other methods with different levels of fidelity.

People Mentioned

Mention Thumbnail
featured image - Mid-Fi Prototyping for Augmented Reality & Virtual Reality
Maximilian Speicher HackerNoon profile picture
Maximilian Speicher

Maximilian Speicher

@maxspeicher

Computer scientist, designer, part-time philosopher. I write, mostly about design and user experience.

0-item

STORY’S CREDIBILITY

Original Reporting

Original Reporting

This story contains new, firsthand information uncovered by the writer.

L O A D I N G
. . . comments & more!

About Author

Maximilian Speicher HackerNoon profile picture
Maximilian Speicher@maxspeicher
Computer scientist, designer, part-time philosopher. I write, mostly about design and user experience.

TOPICS

THIS ARTICLE WAS FEATURED IN...

Permanent on Arweave
Read on Terminal Reader
Read this story in a terminal
 Terminal
Read this story w/o Javascript
Read this story w/o Javascript
 Lite
Also published here