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Making a Virtual Workforceby@qwoods13

Making a Virtual Workforce

by Quintin WoodsOctober 20th, 2018
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Growth of the gaming frontier can’t be stunted. It is exploding with growth and potential. High-level Runescape profiles are sold to the highest bidder every day as greater value is placed on virtual success. The control of a virtual gaming identity is altering the way we work and place emotion. The idea of teamwork and collaboration no longer falls within the confines of a physical building in San Francisco. A virtual world is a fresh world. The simple taste of vastness gives birth to the idea of possibility. No limitation seems unconquerable in a virtual environment. What was once an escape is now an extension of our being, sometimes even a borderline replacement. Virtual existences are constantly generated, but lack the open and robust virtual economies that would allow them to thrive. The age of closed markets and general unpopularity in the gaming industry are quickly becoming old news. Digital assets stand to be the backbone for a virtual workforce within digital environments where we increasingly place meaning.
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Quintin Woods

Quintin Woods

@qwoods13

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