Making a Virtual Workforce

Written by qwoods13 | Published 2018/10/20
Tech Story Tags: gaming | graphic-design | cryptocurrency | make-a-virtual-workforce | virtual-workforce

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Growth of the gaming frontier can’t be stunted. It is exploding with growth and potential. High-level Runescape profiles are sold to the highest bidder every day as greater value is placed on virtual success. The control of a virtual gaming identity is altering the way we work and place emotion. The idea of teamwork and collaboration no longer falls within the confines of a physical building in San Francisco. A virtual world is a fresh world. The simple taste of vastness gives birth to the idea of possibility. No limitation seems unconquerable in a virtual environment. What was once an escape is now an extension of our being, sometimes even a borderline replacement. Virtual existences are constantly generated, but lack the open and robust virtual economies that would allow them to thrive. The age of closed markets and general unpopularity in the gaming industry are quickly becoming old news. Digital assets stand to be the backbone for a virtual workforce within digital environments where we increasingly place meaning.

Downfall of Sears

Generations raised in an age of intense industrialization and brute-force tooling place extreme value on physical items. Value stems from physical interaction and surveying. After all, how can you trust something that can’t be grasped? Tangibility is a fundamental component to their definition of attractiveness and trust. Sears was once a thriving business with an almost immeasurable hustle and bustle.

It was the place to buy anything you wanted.

Their presence was grounded in reality, represented by stores of endless material options servicemen that solved every household appliance problem. There was no doubting Sears had what you needed. For individuals in the US, it was the go-to trusted source for anything and everything. Unable to break free of their traditional mold, the age of the internet posed a real problem.

Age of Amazon

Technology and the internet have digitalized the desires of a new generation. There’s been a powerful shift in how we exchange and consume. Our fast-paced, mobile lifestyle is saturated with virtual interactions and digital exchange. Sears failed to break free from their love for palpability. A lack of innovation and lifestyle recognition paved the way for the Sears of the digital age: Amazon.

Anything you want, just a few clicks away.

They are the prime (pun intended) example of capturing the digital consumer. Sure, you end up with a physical product delivered to your doorstep. Although, the most important thing to recognize is the absence of a need for touch before purchase. What may seem like a detached method of consumption is actually evidence of extreme comfort in a digital environment. Tangible reality and the endless virtual world maintain their distance as financial systems fail to intertwine in any way. The possibility for combination is finally here. The same mission-driven lifestyle fueled by a desire to explore, grow and compete fuels controlled character action in these virtual environments. In the age of gaming, virtual economies stand to rapidly grow in scale due to the introduction of reality-bending digital assets. The foundation for a robust virtual workforce is being built.

Beyond League of Legends

Computing power, graphics technology and the internet have all contributed to the growth of an advanced ecosystem that lives online. The most recent figures show that League of Legends has 100 million registered users with over 30 million playing every day. To put that into perspective, their MAU is comparable to more than a quarter of the entire United States population.

Source: statista.com

This doesn’t represent all game play; only one game. Surprising, isn’t it. As the digital world grows, gamers and virtual members will be paid attention to. Attention is already being paid to e-sports athletes. E-sports has given birth to whole new aspect of entertainment as talented gaming professionals are paid for their virtual performances. It is evident that gaming is alive and growing exponentially in our digital world. The only thing holding back development of these virtual economies is a financial structure that intertwines the tangible and intangible.

Mission Mindset

Gaming is predicated on a mission-driven mindset. Quests are conquered, bosses are defeated and character development is valued. It mimics the day-to-day operation of reality, with a dash of increased versatility due to the vast unknown. Although similar, the secluded nature of games such as League of Legends is a result of a closed economy that only lives within the virtual environment. There is no use in our common reality for the valuable weaponry, tools or coins present in any role-playing game. Their value applies to that particular virtual ecosystem.

A growing mindset of continued exploration into the digital ecosystem and a desire to escape will introduce a new value system for simulated skill and performance. The gap between real and simulated will continue to close. Digital currency is the key to the creation of a workforce that lives and breathes in the virtual realm. Your Runescape fishing level will soon be worth more than ever imagined as crypto will intertwine economies of actuality and simulation. A new financial framework will give birth to valuable virtual workforces that seek to set a new paradigm.

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Originally published at unbankd.co on October 20, 2018.


Published by HackerNoon on 2018/10/20