The Over-justification Effect of Games as a Service

Written by jetwilbury | Published 2020/10/15
Tech Story Tags: gaming | gaming-industry | gaas | opinion | writing | videogames | video-games | video-game-development

TLDR The Overjustification Effect is a phenomenon in which being rewarded for doing something actually diminishes the intrinsic motivation to perform that action. Destiny 2's recent move to the F2P model (Free 2 Play) provided a much needed boost in returning players and in my opinion is one of the standard bearers for the AAA blockbuster model in question. To do so, developers need to provide a fun experience for a broad audience, creating a reason to keep players coming back for more. For the GaaS model, the basic motivation is to provide the promise of a reward or reward.via the TL;DR App

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Written by jetwilbury | A Casual Game Critic looking to gain experience as a writer and better himself in the process!
Published by HackerNoon on 2020/10/15