Hyper-Casual Games: Trends and How to Reach Scale

Written by therealsjr | Published 2021/04/14
Tech Story Tags: mobile-games | mobile-gaming | interview | hyper-casual | hypercasual | hyper-casual-games | gaming | hackernoon-top-story | web-monetization

TLDR Hyper-casual games are now the most downloaded genre in mobile gaming worldwide, accounting for 31% of all installs. The genre doesn't make as much revenue as others (with RPG games taking the lion's share) Still, various analysts estimate it is worth $3bn, and with fast development cycles, it is a desirable genre and profitable for developers and publishers alike. Competition is high, and the global pandemic has caused that to increase. In an industry where most of the revenue comes from ad revenues facing a squeeze, a focus on expenses is essential.via the TL;DR App

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Written by therealsjr | Editor-at-Large at Dataconomy, and co-founder at ⅄Oᒋ⅋NOISՈᖵNOϽ - an impact creator house
Published by HackerNoon on 2021/04/14