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Dispatch consists of two parts, one is a dispatch table and the other is the physical register. The dispatch table is an array of pointers, used to store the address of the bytecode processing program. The physical register is used to dispatch bytecode and jump to the next bytecode. The code is below: Code BuildWithMacroAssembler(Isolate* isolate, built, built_in_index, built-t built_t built) and built-assemble(const char* name, std::ostream& os)