Too Long; Didn't Read
Global consumers spend an average of 4.2 hours per day using apps on their smartphones. Mobile apps are not the same as desktop apps. Multitasking is not possible on mobile due to the small screen size, but it is possible on desktops. The user flow of an app must be simple, straightforward, and to the point. The design process for mobile apps isn’t inherently different from that of any good, user-centered product. It is the approach to the steps that are tweaked.