The metaverse is an idea of a collection of virtual worlds where people can work, communicate and play together. The metaverse concept grew popular after Facebook rebranded to "Meta" last year. The transition of everything to the internet-fueled the growth of these virtual worlds. All of this lays the groundwork for the next generation of the internet.
Many modern video games have elements of the metaverse, in which users may create their worlds. Additionally, virtual reality and augmented reality play a part in the metaverse. The concept of the metaverse has attracted significant investment and the curiosity of influential people all over the globe, and it has the potential to become the future internet.
One important thing to note is that the metaverse is still in the development phase. Every individual who contributes to the metaverse brings something original to the table. Because the metaverse is an emerging space, new trends can arise in unexpected ways.
This is due, in part, to the fact that the metaverse is an infinite and endless 3D world. In addition, the metaverse may also be considered a social environment since it is populated by individuals going through various adventures together. This results in a growth that is exponential in the activities of the metaverse.
CEEK VR is venturing into the metaverse with a project called "The House of CEEK." Draper University collaborated on the VR and metaverse hacker house.
CEEK and Draper University will welcome candidates to design experience destinations for the CEEK metaverse for a chance to win more than $160,000 in cash, tokens, and virtual land. Draper University's immersive campus in Silicon Valley will host the project.
According to Tim Draper, president of Draper University, the collaboration might be the key to unlocking conventional industries' digital potential.
"The Metaverse has the potential to fundamentally alter entertainment and education as we know it." "At Draper University, we are ecstatic to work with CEEK to both support their development with a first-of-its-kind VR building Hacker House and to launch our virtual campus, which will offer a new dimension to entrepreneurial education," he added.
According to Asra Nadeem, CEO of Draper University, the relationship exemplifies the institution's status as a pioneering brand.
"This is a one-of-a-kind experience for the chosen VR makers." You've already won if you're in the top 20! Thanks to CEEK, you can stay on campus in the heart of Silicon Valley, study from Draper University veterans, and compete for cash, prizes, and tokens. "The experience will be wonderful, and whatever is made will be shared with millions of platform users," Nadeem stated.
Draper University is not the only educational institution in the United States investigating potential in the metaverse. Earlier this month, the University of Houston announced a collaboration with Nvidia, TechnipFMC, and the AI Innovation Consortium to advance the establishment of the industrial metaverse.
The University of Tokyo initiated an initiative in July to provide learning programmes in the metaverse.
Mary Spio, Chief Executive Officer of CEEK, believes the partnership will pave the way for ground-breaking inventions.
"We are pleased to collaborate with Draper University to use their network and experience in developing blockchain ecosystems." It only seemed obvious to start a hacker house-style programme for builders on campus with a very lively cohort. We are thrilled about how learning experiences will take form in the metaverse, in addition to generating entertainment assets. That is why, as a platform provider, we have worked with DraperU on their entrepreneurial-focused programmes," she said.
It seems like wherever you turn, someone is bringing up the metaverse. Several major businesses' interest in it has been noted. The increasing popularity of virtual reality (VR) video games have raised public awareness of the remarkable technological progress. They are also reading articles on metaverse-related technologies like NFTs, virtual worlds, and the tools needed to enter them.
This tendency will continue to expand, and as public knowledge increases, so does public acceptance of the metaverse. This demonstrates that the metaverse is indeed the future of the internet, and it will continue to grow.
At first glance, the metaverse may appear to serve no function other than as a place for leisure and entertainment. However, the metaverse may also hold the keys to solving certain pressing commercial challenges. For example, the staging of virtual meetings is one of the most common uses of the metaverse in modern enterprises.
Thanks to the metaverse, people can now navigate different digital worlds using an avatar. This computerized representation of oneself can nearly perfectly replicate your appearance. Alternatively, it could assume any shape that comes to mind.
In the real world, individuals can quickly and easily confirm one another's identities. Within the metaverse, however, anybody can assume the look of another avatar. It is currently possible to demonstrate your identity using cryptographic credentials stored in a digital format. On the other hand, it is anticipated that these credentials will expand to include a wider range of activities. For example, you can access various online venues while establishing your identity. This will assist in ensuring that access is controlled and confidence is maintained.
Experts and their predictions agree that we have a long way to go before we can experience the metaverse. While virtual reality (VR) and other forms of immersive entertainment have received the bulk of the attention, there is much more to the metaverse than just VR and AR.
Early adoption is the key to success for companies interested in participating in the metaverse. However, these corporations must understand what it takes to succeed within the metaverse before moving forward.