Too Long; Didn't Read
The esports industry is growing at an exponential rate in terms of viewership and revenue generated. Reuters ran an <a href="https://www.reuters.com/article/us-videogames-outlook/global-esports-revenues-to-top-1-billion-in-2019-report-idUSKCN1Q11XY">article</a> in February stating that revenue is likely to reach $1.1billion in 2019 based on advertising, sponsorship and media rights to these live competitive gaming events. Additionally, Newzoo <a href="http://www.espn.com/esports/story/_/id/15508214/427-million-people-watching-esports-2019-reports-newzoo">reported</a> that 427 million people will be watching some form of esports by the end of 2019.