I’ve recently resumed playing chess after a very long break. My time spent on wasteful and unproductive entertainment has decreased as a result.
Chess has many benefits:
There are numerous other advantages that are crucial to the engineering and data science professions.
My data science side was ignited after spending some time playing at Chess.com, wondering how their player-matching algorithm works. In this newsletter, we will discuss in detail which features are useful and how we can build a player-matching algorithm.
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Build a real-time player-matching algorithm for a Chess game.
For real-time player matching, we take the following factors into account:
Some of you may be wondering why the user profile was not considered. I purposefully did not include the user profile demographics or geographics because chess is a free game activity that can be played by anyone, regardless of language, age, gender, physical ability, or social status.
This is the perfect problem for Learning To Rank-Pairwise Ranking.
We pairwise compare the players who would like to play in a particular format with all the other players in the queue and match those who have the best match.
{Pi, Pj} -> 1 or 0; where 1 means Pi and Pj are relevant matches & 0 means Pi and Pj are not a relevant match, use the prediction probability of the classifier to find which two pairs are the best match or more relevant.
Bookish Definition — Pairwise ranking is analogous to classification. Each data point is associated with another data point, and the goal is to learn a classifier that will predict which of the two is “more” relevant to a given query.
There is a lot more to this problem, and it can be optimized further. Matching algorithms are always fun to design and think about. I would love to hear your thoughts on this problem and share your views in the comments.
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