paint-brush
Creating and Releasing an App with Flutter: Part IIby@alphamikle
2,253 reads
2,253 reads

Creating and Releasing an App with Flutter: Part II

by Mikhail Alfa41mAugust 4th, 2022
Read on Terminal Reader
Read this story w/o Javascript
tldt arrow

Too Long; Didn't Read

This article is the second in a series on creating applications with Flutter. In this session I'll go through how to create a network layer, work with localization and work with assets in a useful way, use local search, and create a user interface for one of the two application screens. I'll also show some interesting metrics, including how much data your application can process in a millisecond and the size of the UI at which the UI starts to lag. To render the first screen, the following data is needed:

Companies Mentioned

Mention Thumbnail
Mention Thumbnail
featured image - Creating and Releasing an App with Flutter: Part II
Mikhail Alfa HackerNoon profile picture
Mikhail Alfa

Mikhail Alfa

@alphamikle

Lead software engineer

About @alphamikle
LEARN MORE ABOUT @ALPHAMIKLE'S
EXPERTISE AND PLACE ON THE INTERNET.
L O A D I N G
. . . comments & more!

About Author

Mikhail Alfa HackerNoon profile picture
Mikhail Alfa@alphamikle
Lead software engineer

TOPICS

THIS ARTICLE WAS FEATURED IN...

Permanent on Arweave
Read on Terminal Reader
Read this story in a terminal
 Terminal
Read this story w/o Javascript
Read this story w/o Javascript
 Lite