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By 2025, the digital therapeutics market is projected to hit $7.8 billion. Uses range from alleviating symptoms of physiological and neurobehavioral symptoms to therapeutic interventions driven by software and tech to therapies to improve outcomes when combined with regular treatments. Digital therapeutics can also be used in the treatment of diabetes, obesity, cardiovascular, central nervous, respiratory, and gastrointestinal problems. Video games are being used to assist with short-term memory, executive functioning, and selective attention. This is especially useful in the time of COVID-19 to help the medical community.