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Building a ChatGPT Clone on Flutter With the OpenAI APIby@bensonarafat
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3,760 reads

Building a ChatGPT Clone on Flutter With the OpenAI API

by Benson ArafatFebruary 20th, 2023
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ChatGPT (Generative Pre-trained Transformer) is a chatbot launched by OpenAI in November 2022. It is built on top of OpenAI’s GPT-3.5 family of large language models and is fine-tuned with both supervised and reinforcement learning techniques. We’ll learn how to use the OpenAI API to build a ChatGPT application on Flutter.
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ChatGPT (Generative Pre-trained Transformer) is a chatbot launched by OpenAI in November 2022. It is built on top of OpenAI’s GPT-3.5 family of large language models and is fine-tuned with both supervised and reinforcement learning techniques.


ChatGPT was launched as a prototype on November 30 2022 and quickly gained attention for its detailed responses and articulate answers across many domains of knowledge. However, its uneven factual accuracy was identified as a significant drawback.


In this article, we’ll learn how to use the OpenAI API to build a ChatGPT application on Flutter.


Building this application we’ll need the following:


  1. API token: We will need an API token from OpenAI, you can get your API token from the OpenAI account dashboard. If you don't have an account you can create one.


  2. http: http flutter package for handling http requests.


  3. provider: The Provider package is an easy-to-use package that is basically a wrapper around inheritedwidget that makes it easy to use and manage. It provides a state management technique that is used to manage a piece of data around the app.


  4. animated text kit: a flutter package that contains a collection of cool text animations.


  5. flutter_svg: An SVG rendering and widget library for flutter, which allows planting and displaying Scalable Vector Graphic files.


With all things set, let's start building. 🍾 🍻


Open your terminal and create your flutter app using flutter cli


flutter create openai-chat


When the app has been created, open the folder in your VSCode or whatever Text Editor you make use of.


Open the lib folder and open the main file, clear out the initial code that was created with the app - because we are going to start building our app from the ground up.


Your main.dart file will now look like this by creating a Stateful Widget:


import 'package:flutter/material.dart';

void main() {
  WidgetsFlutterBinding.ensureInitialized();
  runApp(const MyApp());
}

class MyApp extends StatefulWidget {
  const MyApp({super.key});

  @override
  State<MyApp> createState() => _MyAppState();
}

class _MyAppState extends State<MyApp> {
  @override
  Widget build(BuildContext context) {
     return MaterialApp(
        title: "Open AI Chat",
        home: SafeArea(
          bottom: true,
          top: false,
          child: Scaffold(
             backgroundColor: const Color(0xff343541),
             appBar: AppBar(
              backgroundColor: const Color(0xff343541),
              leading: IconButton(
              onPressed: () {},
              icon: const Icon(
                Icons.menu,
                color: Color(0xffd1d5db),
              ),
            ),
            elevation: 0,
            title: const Text("New Chat"),
            centerTitle: true,
            actions: [
              IconButton(
                onPressed: () {},
                icon: const Icon(
                  Icons.add,
                  color: Color(0xffd1d5db),
                ),
              ),
            ],
            ),
          body: Stack(
                    [],
            ),
          ),
        ), 
    );
  }
}


Now that we have our app set up, we can start building all the different widgets. We aiming for four (4) different widgets:


  1. User Input Widget
  2. User message Widget
  3. AI Message Widget
  4. Loader Widget



Create a folder called widgets, this will contain all four widgets that we will work on soon.


  1. User Input Widget


import 'package:flutter/material.dart';

class UserInput extends StatelessWidget {
  final TextEditingController chatcontroller;
  const UserInput({
    Key? key,
    required this.chatcontroller,
  }) : super(key: key);

  @override
  Widget build(BuildContext context) {
    return Align(
      alignment: Alignment.bottomCenter,
      child: Container(
        padding: const EdgeInsets.only(
          top: 10,
          bottom: 10,
          left: 5,
          right: 5,
        ),
        decoration: const BoxDecoration(
          color: Color(0xff444654),
          border: Border(
            top: BorderSide(
              color: Color(0xffd1d5db),
              width: 0.5,
            ),
          ),
        ),
        child: Row(
          children: [
            Expanded(
              flex: 1,
              child: Image.asset(
                "images/avatar.png",
                height: 40,
              ),
            ),
            Expanded(
              flex: 5,
              child: TextFormField(
                onFieldSubmitted: (e) {
                  
                },
                controller: chatcontroller,
                style: const TextStyle(
                  color: Colors.white,
                ),
                decoration: const InputDecoration(
                  focusColor: Colors.white,
                  filled: true,
                  fillColor: Color(0xff343541),
                  suffixIcon: Icon(
                    Icons.send,
                    color: Color(0xffacacbe),
                  ),
                  focusedBorder: OutlineInputBorder(
                    borderSide: BorderSide.none,
                    borderRadius: BorderRadius.all(
                      Radius.circular(5.0),
                    ),
                  ),
                  border: OutlineInputBorder(
                    borderRadius: BorderRadius.all(
                      Radius.circular(5.0),
                    ),
                  ),
                ),
              ),
            ),
          ],
        ),
      ),
    );
  }
}    


The UserInput accepts one parameter, the chatcontroller. We also we have the onFieldSubmitted callback method that will come into player when the user submits their message.


  1. User Message Widget


 class UserMessage extends StatelessWidget {
  final String text;
  const UserMessage({
    Key? key,
    required this.text,
  }) : super(key: key);

  @override
  Widget build(BuildContext context) {
    return Container(
      padding: const EdgeInsets.all(8),
      child: Row(
        mainAxisAlignment: MainAxisAlignment.start,
        crossAxisAlignment: CrossAxisAlignment.start,
        children: [
          Expanded(
            flex: 1,
            child: Padding(
              padding: const EdgeInsets.all(8.0),
              child: Image.asset(
                "images/avatar.png",
                height: 40,
                width: 40,
                fit: BoxFit.contain,
              ),
            ),
          ),
          Expanded(
            flex: 5,
            child: Padding(
              padding: const EdgeInsets.only(
                left: 3,
                top: 8,
              ),
              child: Text(
                text,
                style: const TextStyle(
                  color: Color(0xffd1d5db),
                  fontSize: 16,
                  fontWeight: FontWeight.w700,
                ),
              ),
            ),
          ),
        ],
      ),
    );
  }
}


The user message passes the user’s message as a parameter to the Usermessage class which will be appended to the ListView.


  1. AI Message Widget


class AiMessage extends StatelessWidget {
  final String text;
  const AiMessage({
    Key? key,
    required this.text,
  }) : super(key: key);

  @override
  Widget build(BuildContext context) {
    return Container(
      color: const Color(0xff444654),
      padding: const EdgeInsets.all(8),
      child: Row(
        crossAxisAlignment: CrossAxisAlignment.start,
        children: [
          Expanded(
            flex: 1,
            child: Padding(
              padding: const EdgeInsets.all(8.0),
              child: Container(
                color: const Color(0xff0fa37f),
                padding: const EdgeInsets.all(3),
                child: SvgPicture.asset(
                  "images/ai-avatar.svg",
                  height: 30,
                  width: 30,
                  fit: BoxFit.contain,
                ),
              ),
            ),
          ),
          Expanded(
            flex: 5,
            child: AnimatedTextKit(
              animatedTexts: [
                TypewriterAnimatedText(
                  text,
                  textStyle: const TextStyle(
                    color: Color(0xffd1d5db),
                    fontSize: 16,
                    fontWeight: FontWeight.w700,
                  ),
                ),
              ],
              totalRepeatCount: 1,
            ),
          ),
        ],
      ),
    );
  }
}


The AI message passes the user message as a parameter to the AiMessage class which will be appended to the ListView.


Using the AnimatedTextKit package we can animate our text using the typewriter animation.


  1. Loader Widget


 class Loading extends StatelessWidget {
  final String text;
  const Loading({
    Key? key,
    required this.text,
  }) : super(key: key);

  @override
  Widget build(BuildContext context) {
    return Container(
      color: const Color(0xff444654),
      padding: const EdgeInsets.all(8),
      child: Row(
        crossAxisAlignment: CrossAxisAlignment.start,
        children: [
          Expanded(
            flex: 1,
            child: Padding(
              padding: const EdgeInsets.all(8.0),
              child: Container(
                color: const Color(0xff0fa37f),
                padding: const EdgeInsets.all(3),
                child: SvgPicture.asset(
                  "images/ai-avatar.svg",
                  height: 30,
                  width: 30,
                  fit: BoxFit.contain,
                ),
              ),
            ),
          ),
          Expanded(
            flex: 5,
            child: Text(
              text,
              style: const TextStyle(
                color: Color(0xffd1d5db),
                fontSize: 16,
                fontWeight: FontWeight.w700,
              ),
            ),
          ),
        ],
      ),
    );
  }
}


The Loader Widget is used to await a response from the API call, then the response is completed we remove the loader from the list.


APP Constant


const endpoint = "https://api.openai.com/v1/";
const aiToken = "sk-------------------------------------";


Create a file called api_constants.dart this will contain our endpoint and API token, you can get your API token from OpenAI’s API token dashboard.


OpenAI Repository


class OpenAiRepository {
  static var client = http.Client();

  static Future<Map<String, dynamic>> sendMessage({required prompt}) async {
    try {
      var headers = {
        'Authorization': 'Bearer $aiToken',
        'Content-Type': 'application/json'
      };
      var request = http.Request('POST', Uri.parse('${endpoint}completions'));
      request.body = json.encode({
        "model": "text-davinci-003",
        "prompt": prompt,
        "temperature": 0,
        "max_tokens": 2000
      });
      request.headers.addAll(headers);

      http.StreamedResponse response = await request.send();
      if (response.statusCode == 200) {
        final data = await response.stream.bytesToString();

        return json.decode(data);
      } else {
        return {
          "status": false,
          "message": "Oops, there was an error",
        };
      }
    } catch (_) {
      return {
        "status": false,
        "message": "Oops, there was an error",
      };
    }
  }
}


Now, let’s communicate with the OpenAI API. We have to create a file called openai_repository.dart in the repository folder. In the file, we have a class called OpenAIRepository which has a static method called sendMessage that accepts just a single parameter prompt


Authentication

The OpenAI API uses API keys for authentication. Retrieve the API key you’ll use in your requests.


All API requests should include your API key in an Authorization HTTP header as follows:



Authorization: Bearer YOUR_API_KEY


Making Request


{
  "model": "text-davinci-003",
  "prompt": prompt,
  "temperature": 0,
  "max_tokens": 2000
}


This request queries the Davinci model to complete the text starting with a prompt you sent from your user input. The max_tokens parameter sets an upper bound on how many tokens the API will return. The temperature means the model will take more risks. Try 0.9 for more creative applications, and 0 for ones with a well-defined answer.


This will return a Map<String, dynamic> response that looks like this.


 {
    "id": "cmpl-GERzeJQ4lvqPk8SkZu4XMIuR",
    "object": "text_completion",
    "created": 1586839808,
    "model": "text-davinci:003",
    "choices": [
        {
            "text": "\n\nThis is indeed a test",
            "index": 0,
            "logprobs": null,
            "finish_reason": "length"
        }
    ],
    "usage": {
        "prompt_tokens": 5,
        "completion_tokens": 7,
        "total_tokens": 12
    }
}


ChatModel


class ChatModel extends ChangeNotifier {
  List<Widget> messages = [];

  List<Widget> get getMessages => messages;

  Future<void> sendChat(String txt) async {
    addUserMessage(txt);

    Map<String, dynamic> response =
        await OpenAiRepository.sendMessage(prompt: txt);
    String text = response['choices'][0]['text'];
    //remove the last item
    messages.removeLast();
    messages.add(AiMessage(text: text));

    notifyListeners();
  }

  void addUserMessage(txt) {
    messages.add(UserMessage(text: txt));
    messages.add(const Loading(text: "..."));
    notifyListeners();
  }
}


Since we are using provider as our State management, we create a class called ChatModel which extends the ChangeNotifier. We make an empty List<Widget> which we will use to push in new messages (Widget). A getter getMessages to get messages,


We create a method called sendChat which takes the user input and then calls the addUserMessage which pushes a new widget containing the user message and also the loader widget to the messages list.


Next, we send the prompt message to the OpenAI Repository which then sends back a response. We then store the text into a variable String called text.


Next, we remove the Loader Widget from the List and add the AIMessage Widget


Almost done… 🤞🏽

We have to go back to our userInput Widget and call sendChat when the user tries to submit his message. Your code will look much like this now.


TextFormField(
  onFieldSubmitted: (e) {
    context.read<ChatModel>().sendChat(e);
    chatcontroller.clear();
  },


Hit it🚀

All have to do now, is to edit our main.dart file. Wrap the body in MultiProvider and your code will look something like this.


body: MultiProvider(
  providers: [
    ChangeNotifierProvider(create: (_) => ChatModel()),
  ],
  child: Consumer<ChatModel>(builder: (context, model, child) {
    List<Widget> messages = model.getMessages;
    return Stack(
      children: [
        //chat

        Container(
          margin: const EdgeInsets.only(bottom: 80),
          child: ListView(
            children: [
              const Divider(
                color: Color(0xffd1d5db),
              ),
              for (int i = 0; i < messages.length; i++) messages[i]
            ],
          ),
        ),
        //input
        UserInput(
          chatcontroller: chatcontroller,
        )
      ],
    );
  }),
),



App Running 🛸🚁

All done, you can start using the ChatGPT on your Flutter App. You can also clone the repo right here.



Also published here.


Have any questions, drop your comment here and I will respond to them as soon as possible.