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Blockchains Today Are Not Gaming Readyby@danstein
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Blockchains Today Are Not Gaming Ready

by Dan Stein4mMarch 11th, 2022
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Global gaming industry is expected to surpass $545 billion by 2028 with 3.24 billion users. Blockchain gaming can transfer the ownership of the entire game including in-game resources, avatars, and assets to the community. The proper implementation of these features is not as easy as it seems, at least with present-day architecture. Issues like scalability have long troubled blockchain users. Players who are used to the webscale speeds with online gaming are struggling to make peace with the blockchain speeds. Even the fastest blockchains of today are no match for the web.

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