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This article provides an in-depth description of the mechanics and animations for our game. The only way your character will auto-block is when you are idle. Punching in Battle of Olympus is faster, but will deal less damage than kicking. Each move will have different effectiveness depending on the situation. Rage is a meter that fills up as you are executing combos and dealing damage to your opponent. If you’re interested in taking part in Alpha Testing, __you can do so here.