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10 Reasons Why Less Is More in Your init/deinit Methodsby@micci
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10 Reasons Why Less Is More in Your init/deinit Methods

by Misha K.June 28th, 2023
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Avoiding unnecessary complexity in initialization and finalization routines is a good practice for many reasons. Placing heavy or risky operations in them could lead to unpredictable application behavior and inconsistencies with how other parts of your code function. Complex code in init/deinit methods can lead to **hidden dependencies** that are not immediately obvious.
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Avoiding unnecessary complexity in initialization and finalization routines is a good practice for many reasons, and not just about memory management. This applies to most programming languages, including object-oriented ones like Java, C++, and Python.


Constructor and destructor methods (init/deinit) should be as simple as possible. They are primarily intended to set up and tear down an object, so they should do no more than allocate or deallocate resources, initialize fields to their default states, etc.

Here Are the Reasons Why:

  1. Constructors and destructors are typically expected to be fast and unlikely to fail. Placing heavy or risky operations in them could lead to unpredictable application behavior and inconsistencies with how other parts of your code function.


  2. Error handling can be particularly tricky in constructors and destructors. If an error occurs in the middle of an initialization routine, the object may be left in a half-initialized state, which can lead to subtle bugs. On the other hand, if an error occurs in a destructor, it might be challenging to recover properly because the object is in the process of being destroyed.


  3. Order of Initialization and Finalization: Complex code in constructors and destructors may depend on other parts of the system that may not yet be initialized or may already have been finalized. This could lead to unpredictable behavior.


  4. Concurrency Issues: If you're working in a multithreaded environment, complex operations in constructors or destructors can lead to race conditions, deadlocks, or other concurrency issues. It's generally safer to assume that the creation and destruction of objects could happen simultaneously in different threads.


  5. Flexibility for Future Changes: Keeping constructors and destructors simple provides more flexibility for future changes. If you tie complex logic to the lifespan of an object, it becomes more difficult to refactor or extend that logic in the future. By contrast, if that logic is contained in a separate method, you can change, override, or extend it more easily.


  6. Increased coupling: More complex constructors can lead to higher coupling between classes. This happens if a constructor not only initializes its own fields but also manipulates or relies on the states of other objects. High coupling can make the code base harder to manage as changes in one place could have unforeseen effects in other areas.


  7. Complex code in init/deinit methods can lead to hidden dependencies that are not immediately obvious. These dependencies can introduce subtle bugs that are hard to detect and fix, thereby reducing the robustness of the application.


  8. Violation of the Single Responsibility Principle: If a constructor or destructor does too much, it violates the Single Responsibility Principle. The object's design becomes less clear, making the object more prone to bugs and thus, less robust. It becomes harder to ensure that all error cases are correctly handled, as the method is doing too much.


  9. Performance: Often, the code inside init/deinit is called very frequently. Adding heavy computations or I/O operations can significantly impact the performance of your application. This is especially important if you are dealing with declarative UI. In a declarative UI framework, the UI is re-rendered whenever the state changes. This can lead to frequent initialization of components. If each initialization involves a heavy operation like downloading an image, it can significantly slow down your application.


  10. When constructors or destructors are overloaded with complex tasks, it becomes harder for other developers (or even you in the future) to understand what the class or object is supposed to do. This can result in misused code or accidental bugs. Prefer more-grained functions over the implicit behavior of a “smart object” that performs multiple tasks on its own.

Conclusion

Writing complex code in initialization and finalization methods can lead to various issues, affecting everything from code maintainability and modularity to error handling and performance.


The simplicity and predictability of constructors and destructors are vital to the robustness and efficiency of your application.


Whether you are a novice or an experienced developer, remembering this principle can guide you in designing and building robust, efficient, and maintainable software.


And as we look to the future, this principle holds true - simplicity and clarity in code will continue to be a cornerstone of good software design, no matter how our programming paradigms evolve.