Too Long; Didn't Read
Designing a game that people actually want to play is tough. Adding a token economy on top of it that enhances the gameplay is a challenge few have mastered. And lastly, competition between publishers and game developers is fierce, so designing an ecosystem where digital collectibles are transferable between games requires the politicking of Frank Underwood from “House of Cards.”
With all of this in mind, it’s shocking that the P2E-gaming world is thriving.