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Vector illustration basics for Android developers — Part 3: Boolean Operationsby@sebastian212000
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1,330 reads

Vector illustration basics for Android developers — Part 3: Boolean Operations

by Antonis Tsagaris3mJanuary 5th, 2018
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<strong><em>This article is Part 3 in a series. Read </em></strong><a href="https://hackernoon.com/vector-illustration-basics-for-android-developers-part-1-primitive-shapes-5af2e03ad24a" target="_blank"><strong><em>Part 1</em></strong></a><strong><em> and </em></strong><a href="https://hackernoon.com/vector-illustration-basics-for-android-developers-part-2-strokes-and-paths-b44118368ffa" target="_blank"><strong><em>Part 2</em></strong></a><strong><em> first. And after reading this one, read </em></strong><a href="https://medium.com/@sebastian212000/vector-illustration-basics-for-android-developers-part-4-z-ordering-6d1f0928e17" target="_blank"><strong><em>Part 4</em></strong></a><strong><em>. Also, </em></strong><a href="https://medium.com/@sebastian212000/vector-illustration-basics-for-android-developers-part-5-basic-transformations-bfbe3400ad9" target="_blank"><strong><em>Part 5</em></strong></a><strong><em>. Also, the </em></strong><a href="https://medium.com/@sebastian212000/vector-illustration-basics-for-android-developers-bonus-part-working-with-text-e2bff3cecbed" target="_blank"><strong><em>bonus part.</em></strong></a><strong><em> It’s for you own good. It’s for the neighborhood.</em></strong>

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